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AvalonDock and MVVM

, 9 Oct 2011 CPOL 83.7K 6.1K 122
Demonstrates a technique for integrating AvalonDock with an MVVM application.
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following 
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("AvalonDockMVVM")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AvalonDockMVVM")]
[assembly: AssemblyCopyright("Copyright ©  2011")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible 
// to COM components.  If you need to access a type in this assembly from 
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("07f23bed-f86a-4c75-92ee-75bdbe9665cf")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version 
//      Build Number
//      Revision
//
// You can specify all the values or you can default the Build and Revision Numbers 
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Ashley Davis
Team Leader Code Capers
Australia Australia
Ash is professional software developer living in Brisbane Australia.

After many years in game development (and a few in finance) he is now a developer of serious games and simulations. He is also developing products in the cloud and mobile spaces.

Ash organizes community groups in Brisbane relating to game development:

http://www.meetup.com/Game-Technology-Brisbane/
http://www.meetup.com/Game-development-Brisbane/

Ash has open source projects on github:

https://github.com/codecapers
https://github.com/RealSeriousGames

Ash has a blog now for articles on game dev, serious games and simulations:
www.what-could-possibly-go-wrong.com/

Please look up my full bio on linked in: https://au.linkedin.com/in/ashleydavis75
Or on my webpage: www.codecapers.com.au

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