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AvalonDock and MVVM

, 9 Oct 2011 CPOL 82.3K 6K 122
Demonstrates a technique for integrating AvalonDock with an MVVM application.
using System;
using System.Text;

namespace SampleApp.ViewModels
{
    /// <summary>
    /// The view-model for a text file document.
    /// </summary>
    public class TextFileDocumentViewModel : AbstractViewModel
    {
        /// <summary>
        /// The default name for untitled files.
        /// </summary>
        public static readonly string UntitledFileName = "Untitled.txt";

        /// <summary>
        /// The file path of the document.
        /// </summary>
        private string filePath = string.Empty;

        /// <summary>
        /// The text of the document.
        /// </summary>
        private string text = string.Empty;

        /// <summary>
        /// Set to 'true' when the document is modified and needs to be saved.
        /// </summary>
        private bool isModified = false;

        public TextFileDocumentViewModel(string filePath, string text, bool isModified)
        {
            this.filePath = filePath;
            this.text = text;
            this.isModified = isModified;
        }

        /// <summary>
        /// The title of the document.
        /// </summary>
        public string Title
        {
            get
            {
                var title = new StringBuilder();
                title.Append(this.FileName);

                if (this.IsModified)
                {
                    title.Append("*");
                }

                return title.ToString();
            }
        }

        /// <summary>
        /// Tooltip to display in the UI.
        /// </summary>
        public string ToolTip
        {
            get
            {
                var toolTip = new StringBuilder();
                if (string.IsNullOrEmpty(this.FilePath))
                {
                    toolTip.Append(UntitledFileName);
                }
                else
                {
                    toolTip.Append(this.FilePath);
                }

                if (this.IsModified)
                {
                    toolTip.Append("*");
                }

                return toolTip.ToString();
            }
        }

        /// <summary>
        /// Name of the file (with the path stripped off).
        /// </summary>
        public string FileName
        {
            get
            {
                if (string.IsNullOrEmpty(this.FilePath))
                {
                    return UntitledFileName;
                }

                return System.IO.Path.GetFileName(this.FilePath);
            }
        }

        /// <summary>
        /// The file path of the document.
        /// </summary>
        public string FilePath
        {
            get
            {
                return filePath;
            }
            set
            {
                if (filePath == value)
                {
                    return;
                }

                filePath = value;

                OnPropertyChanged("FilePath");
                OnPropertyChanged("FileName");
                OnPropertyChanged("Title");
                OnPropertyChanged("ToolTip");
            }
        }

        /// <summary>
        /// The path to the directory that contains the file.
        /// </summary>
        public string DirectoryPath
        {
            get
            {
                if (string.IsNullOrEmpty(this.FilePath))
                {
                    return string.Empty;
                }

                return System.IO.Path.GetDirectoryName(this.FilePath);  
            }
        }

        /// <summary>
        /// The text of the document.
        /// </summary>
        public string Text
        {
            get
            {
                return text;
            }
            set
            {
                if (text == value)
                {
                    return;
                }

                text = value;

                this.IsModified = true;

                OnPropertyChanged("Text");
            }
        }

        /// <summary>
        /// Set to 'true' when the document is modified and needs to be saved.
        /// </summary>
        public bool IsModified 
        {
            get
            {
                return isModified;
            }
            set
            {
                if (isModified == value)
                {
                    return;
                }

                isModified = value;

                OnPropertyChanged("IsModified");
                OnPropertyChanged("Title");
                OnPropertyChanged("ToolTip");

                if (this.IsModifiedChanged != null)
                {
                    this.IsModifiedChanged(this, EventArgs.Empty);
                }
            }
        }

        /// <summary>
        /// Event raised when the IsModified has changed.
        /// </summary>
        public event EventHandler<EventArgs> IsModifiedChanged;
    }
}

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About the Author

Ashley Davis
Team Leader Code Capers
Australia Australia
Ash is professional software developer living in Brisbane Australia.

After many years in game development (and a few in finance) he is now a developer of serious games and simulations. He is also developing products in the cloud and mobile spaces.

Ash organizes community groups in Brisbane relating to game development:

http://www.meetup.com/Game-Technology-Brisbane/
http://www.meetup.com/Game-development-Brisbane/

Ash has open source projects on github:

https://github.com/codecapers
https://github.com/RealSeriousGames

Ash has a blog now for articles on game dev, serious games and simulations:
www.what-could-possibly-go-wrong.com/

Please look up my full bio on linked in: https://au.linkedin.com/in/ashleydavis75
Or on my webpage: www.codecapers.com.au

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