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Custom Tab Controls, Tabbed Frame and Tabbed MDI

, 13 Jul 2005
An extensible framework for creating customized tabs in ATL/WTL, with a VS.NET-like tab control implementation, tabbed frames, tabbed MDI, and more.
tabbingframework_demo.zip
TabbedSDISplitter
Release
TabbedSDISplitter.exe
res
Doc.ico
folder_c.ico
folder_o.ico
TabbedSDISplitter.exe.manifest
TabbedSDISplitter.ico
toolbar.bmp
TabbedSDISplitter.dsp
TabbedSDISplitter.dsw
TabDemo
Release
TabDemo.exe
res
error.ico
folder_closed.ico
folder_open.ico
info.ico
log.ico
TabDemo.exe.manifest
TabDemo.ico
TabDemodoc.ico
toolbar.bmp
warning.ico
TabDemo.dsp
TabDemo.dsw
DockingDemo
DockingDemo.dsp
DockingDemo.dsw
Release
DockingDemo.exe
res
DockingDemo.exe.manifest
DockingDemo.ico
DockingDemodoc.ico
error.ico
folder_closed.ico
folder_open.ico
info.ico
log.ico
msdev_tab_icons.bmp
toolbar.bmp
warning.ico
include
Sergey Klimov
SimpleTabbedMDIDemo
Release
SimpleTabbedMDIDemo.exe
res
SimpleTabbedMDIDemo.exe.manifest
SimpleTabbedMDIDemo.ico
SimpleTabbedMDIDemodoc.ico
toolbar.bmp
SimpleTabbedMDIDemo.dsp
SimpleTabbedMDIDemo.dsw
tabbingframework_history.zip
tabbingframework_priorhistory.zip
tabbingframework_src.zip
// MainFrm.h : interface of the CMainFrame class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_MAINFRM_H__E73C44B1_1D57_4EE3_A5D8_872E1558D245__INCLUDED_)
#define AFX_MAINFRM_H__E73C44B1_1D57_4EE3_A5D8_872E1558D245__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000

class CMainFrame : public CFrameWindowImpl<CMainFrame>, public CUpdateUI<CMainFrame>,
		public CMessageFilter, public CIdleHandler
{
public:
	DECLARE_FRAME_WND_CLASS(NULL, IDR_MAINFRAME)

	CSplitterWindow m_splitter;

	CPaneContainer m_paneTree;
	CLeftPaneTreeView m_viewTree;

	CTabbedChildWindow< CDotNetTabCtrl<CTabViewTabItem> > m_tabbedChildWindow;
	CMyCustomListView m_view1;
	CSdiDlgView m_view2;
	CSomeChildView m_view3;

	CCommandBarCtrl m_CmdBar;

public:
	enum
	{
		WM_POSTCREATE = WM_APP + 1,
	};

// Constructors
public:

// Message Handling
public:

	virtual BOOL PreTranslateMessage(MSG* pMsg);
	virtual BOOL OnIdle();

	BEGIN_UPDATE_UI_MAP(CMainFrame)
		UPDATE_ELEMENT(ID_VIEW_TOOLBAR, UPDUI_MENUPOPUP)
		UPDATE_ELEMENT(ID_VIEW_STATUS_BAR, UPDUI_MENUPOPUP)
		UPDATE_ELEMENT(ID_VIEW_TREE, UPDUI_MENUPOPUP)
	END_UPDATE_UI_MAP()

	BEGIN_MSG_MAP(CMainFrame)
		MESSAGE_HANDLER(WM_CREATE, OnCreate)
		MESSAGE_HANDLER(WM_DESTROY, OnDestroy)
		MESSAGE_HANDLER(WM_POSTCREATE, OnPostCreate)
		MESSAGE_HANDLER(WM_SETTINGCHANGE, OnSettingChange)
		MESSAGE_HANDLER(WM_SYSCOLORCHANGE, OnSettingChange)
		COMMAND_ID_HANDLER(ID_PANE_CLOSE, OnViewTree)
		COMMAND_ID_HANDLER(ID_APP_EXIT, OnFileExit)
		COMMAND_ID_HANDLER(ID_FILE_NEW, OnFileNew)
		COMMAND_ID_HANDLER(ID_VIEW_TOOLBAR, OnViewToolBar)
		COMMAND_ID_HANDLER(ID_VIEW_STATUS_BAR, OnViewStatusBar)
		COMMAND_ID_HANDLER(ID_VIEW_TREE, OnViewTree)
		COMMAND_ID_HANDLER(ID_APP_ABOUT, OnAppAbout)
		CHAIN_COMMANDS_MEMBER(m_tabbedChildWindow)
		CHAIN_MSG_MAP(CUpdateUI<CMainFrame>)
		CHAIN_MSG_MAP(CFrameWindowImpl<CMainFrame>)
		// Be sure to have DEFAULT_REFLECTION_HANDLER in the message
		// map for child windows
		REFLECT_NOTIFICATIONS()
	END_MSG_MAP()

// Handler prototypes (uncomment arguments if needed):
//	LRESULT MessageHandler(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/)
//	LRESULT CommandHandler(WORD /*wNotifyCode*/, WORD /*wID*/, HWND /*hWndCtl*/, BOOL& /*bHandled*/)
//	LRESULT NotifyHandler(int /*idCtrl*/, LPNMHDR /*pnmh*/, BOOL& /*bHandled*/)

	LRESULT OnCreate(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/);
	LRESULT OnDestroy(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/);
	LRESULT OnPostCreate(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/);
	LRESULT OnSettingChange(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/);
	LRESULT OnFileExit(WORD /*wNotifyCode*/, WORD /*wID*/, HWND /*hWndCtl*/, BOOL& /*bHandled*/);
	LRESULT OnFileNew(WORD /*wNotifyCode*/, WORD /*wID*/, HWND /*hWndCtl*/, BOOL& /*bHandled*/);
	LRESULT OnViewToolBar(WORD /*wNotifyCode*/, WORD /*wID*/, HWND /*hWndCtl*/, BOOL& /*bHandled*/);
	LRESULT OnViewStatusBar(WORD /*wNotifyCode*/, WORD /*wID*/, HWND /*hWndCtl*/, BOOL& /*bHandled*/);
	LRESULT OnViewTree(WORD /*wNotifyCode*/, WORD /*wID*/, HWND /*hWndCtl*/, BOOL& /*bHandled*/);
	LRESULT OnAppAbout(WORD /*wNotifyCode*/, WORD /*wID*/, HWND /*hWndCtl*/, BOOL& /*bHandled*/);
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MAINFRM_H__E73C44B1_1D57_4EE3_A5D8_872E1558D245__INCLUDED_)

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About the Author

Daniel Bowen
Architect
United States United States
Daniel Bowen used to work as a Software Engineer for Evans & Sutherland in Salt Lake City, Utah working on the modeling tools for high end flight simulators. He then worked for the startup company WiLife Inc. in Draper, Utah working on the software portion of an easy to use and affordable digital video surveillance system. WiLife Inc. is now part of Logitech Inc.

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