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Creating and Reusing Dynamic Animations in Silverlight

, 5 Sep 2008
Creating dynamic animations, and a simple way to reuse them to reduce the XAML code size.
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>9.0.21022</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{64B7CE87-0BB4-498D-842D-F8C9E290F2B8}</ProjectGuid>
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    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>AgDynAnimations</RootNamespace>
    <AssemblyName>AgDynAnimations</AssemblyName>
    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
    <SilverlightApplication>true</SilverlightApplication>
    <XapOutputs>true</XapOutputs>
    <GenerateSilverlightManifest>true</GenerateSilverlightManifest>
    <XapFilename>AgDynAnimations.xap</XapFilename>
    <SilverlightManifestTemplate>Properties\AppManifest.xml</SilverlightManifestTemplate>
    <SilverlightAppEntry>AgDynAnimations.App</SilverlightAppEntry>
    <TestPageFileName>TestPage.html</TestPageFileName>
    <CreateTestPage>true</CreateTestPage>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>ClientBin\</OutputPath>
    <DefineConstants>DEBUG;TRACE;SILVERLIGHT</DefineConstants>
    <NoStdLib>true</NoStdLib>
    <NoConfig>true</NoConfig>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>ClientBin\</OutputPath>
    <DefineConstants>TRACE;SILVERLIGHT</DefineConstants>
    <NoStdLib>true</NoStdLib>
    <NoConfig>true</NoConfig>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
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  <ItemGroup>
    <Reference Include="System.Windows" />
    <Reference Include="mscorlib" />
    <Reference Include="system" />
    <Reference Include="System.Core" />
    <Reference Include="System.Xml" />
    <Reference Include="System.Windows.Browser" />
    <Reference Include="System.Windows.Controls">
      <Private>True</Private>
    </Reference>
    <Reference Include="System.Windows.Controls.Extended">
      <Private>True</Private>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="App.xaml.cs">
      <DependentUpon>App.xaml</DependentUpon>
    </Compile>
    <Compile Include="DynamicEffect.cs" />
    <Compile Include="EffectsPage.xaml.cs">
      <DependentUpon>EffectsPage.xaml</DependentUpon>
    </Compile>
    <Compile Include="Properties\AssemblyInfo.cs" />
  </ItemGroup>
  <ItemGroup>
    <SilverlightPage Include="App.xaml">
      <Generator>MSBuild:CompileXaml</Generator>
    </SilverlightPage>
    <SilverlightPage Include="EffectsPage.xaml">
      <Generator>MSBuild:CompileXaml</Generator>
    </SilverlightPage>
  </ItemGroup>
  <ItemGroup>
    <None Include="Properties\AppManifest.xml" />
  </ItemGroup>
  <Import Project="$(MSBuildExtensionsPath)\Microsoft\Silverlight\v2.0\Microsoft.Silverlight.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
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    </VisualStudio>
  </ProjectExtensions>
</Project>

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

SteveLi-Cellbi
Web Developer
United States United States
I'm excited about computers and programming, since my school days. I have master's degree in software development and at the moment I'm a software developer at Cellbi Software.

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