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Shading Subdivide Sphere

, 23 Mar 2008
Flat and Smooth Shading
gl_shading_subdivide.zip
GL_shading_subdivide
GL_shading_subdivide
bin
Debug
csgl.dll
GL_shading_subdivide.exe
GL_shading_subdivide.vshost.exe
Properties
Settings.settings
GL_shading_subdivide.suo
namespace GL_shading_subdivide
{
    partial class Form1
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.components = new System.ComponentModel.Container();
            this.openGLControl1 = new CsGL.OpenGL.OpenGLControl();
            this.timer = new System.Windows.Forms.Timer(this.components);
            this.SuspendLayout();
            // 
            // openGLControl1
            // 
            this.openGLControl1.Dock = System.Windows.Forms.DockStyle.Fill;
            this.openGLControl1.Location = new System.Drawing.Point(0, 0);
            this.openGLControl1.Name = "openGLControl1";
            this.openGLControl1.Size = new System.Drawing.Size(292, 266);
            this.openGLControl1.TabIndex = 0;
            this.openGLControl1.Text = "openGLControl1";
            this.openGLControl1.Paint += new System.Windows.Forms.PaintEventHandler(this.openGLControl1_Paint);
            // 
            // timer
            // 
            this.timer.Enabled = true;
            this.timer.Interval = 10;
            this.timer.Tick += new System.EventHandler(this.timer_Tick);
            // 
            // Form1
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(292, 266);
            this.Controls.Add(this.openGLControl1);
            this.Name = "Form1";
            this.Text = "GL_shading_subdivide";
            this.ResumeLayout(false);

        }

        #endregion

        private CsGL.OpenGL.OpenGLControl openGLControl1;
        private System.Windows.Forms.Timer timer;
    }
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

salim_chaf
Web Developer
Algeria Algeria
No Biography provided

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