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// ServerSocket.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "ServerSocket.h"
#include "ServerSocketDlg.h"
#include "ClientSocketDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#define WSA_VERSION MAKEWORD(2,0)
#define MAX_HOSTNAME 256
#define MAX_HOSTADDR 40
/////////////////////////////////////////////////////////////////////////////
// CServerSocketApp
BEGIN_MESSAGE_MAP(CServerSocketApp, CWinApp)
//{{AFX_MSG_MAP(CServerSocketApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CServerSocketApp construction
CServerSocketApp::CServerSocketApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
m_nLinkMode = 0; // server
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CServerSocketApp object
CServerSocketApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CServerSocketApp initialization
BOOL CServerSocketApp::InitInstance()
{
WSADATA WSAData = { 0 };
if ( 0 != WSAStartup( WSA_VERSION, &WSAData ) )
{
// Tell the user that we could not find a usable
// WinSock DLL.
if ( LOBYTE( WSAData.wVersion ) != LOBYTE(WSA_VERSION) ||
HIBYTE( WSAData.wVersion ) != HIBYTE(WSA_VERSION) )
::MessageBox(NULL, _T("Incorrect version of WS2_32.dll found"), _T("Error"), MB_OK);
WSACleanup( );
return FALSE;
}
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#if _MSC_VER < 1200
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
#endif
ParseCommandLineArgs();
CServerSocketDlg dlg1;
CClientSocketDlg dlg2;
switch( m_nLinkMode )
{
default:
case 0:
m_pMainWnd = &dlg1; // Server
break;
case 1:
m_pMainWnd = &dlg2; // Client
break;
}
int nResponse = ((CDialog*)m_pMainWnd)->DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
int CServerSocketApp::ExitInstance()
{
// Terminate use of the WS2_32.DLL
WSACleanup();
return CWinApp::ExitInstance();
}
void CServerSocketApp::ParseCommandLineArgs()
{
CString strCmdLine = m_lpCmdLine;
if (!strCmdLine.IsEmpty())
{
strCmdLine.MakeUpper();
while( !strCmdLine.IsEmpty() )
{
CString strCurrent = strCmdLine;
int nNextPos = strCmdLine.Find(TCHAR(' '));
if (nNextPos > 0)
{
strCurrent = strCmdLine.Left( nNextPos );
strCmdLine.Delete(0, nNextPos+1);
}
else
{
strCurrent = strCmdLine;
strCmdLine = _T("");
}
if (strCurrent == _T("/SERVER") || strCurrent == _T("/S") )
m_nLinkMode = 0;
else if (strCurrent == _T("/CLIENT") || strCurrent == _T("/C") )
m_nLinkMode = 1;
}
}
}
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Ernest is a multi-discipline software engineer.
Skilled at software design and development for all Windows platforms.
-
MCSD (C#, .NET)
Interests: User Interface, GDI/GDI+, Scripting, Android, iOS, Windows Mobile.
Programming Skills: C/C++, C#, Java (Android), VB and ASP.NET.
I hope you will enjoy my contributions.