Click here to Skip to main content
15,891,864 members
Articles / Desktop Programming / MFC

Multi-threaded Client/Server Socket Class

Rate me:
Please Sign up or sign in to vote.
4.81/5 (180 votes)
10 Feb 2009CPOL7 min read 2.1M   90.1K   651  
A multi-threaded based Client/Server Socket Communication class
// ServerSocket.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "ServerSocket.h"
#include "ServerSocketDlg.h"
#include "ClientSocketDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

#define WSA_VERSION  MAKEWORD(2,0)
#define MAX_HOSTNAME 256
#define MAX_HOSTADDR 40

/////////////////////////////////////////////////////////////////////////////
// CServerSocketApp

BEGIN_MESSAGE_MAP(CServerSocketApp, CWinApp)
	//{{AFX_MSG_MAP(CServerSocketApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CServerSocketApp construction

CServerSocketApp::CServerSocketApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
	m_nLinkMode = 0; // server
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CServerSocketApp object

CServerSocketApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CServerSocketApp initialization

BOOL CServerSocketApp::InitInstance()
{
	WSADATA		WSAData = { 0 };
	if ( 0 != WSAStartup( WSA_VERSION, &WSAData ) )
	{
		// Tell the user that we could not find a usable
		// WinSock DLL.
		if ( LOBYTE( WSAData.wVersion ) != LOBYTE(WSA_VERSION) ||
			 HIBYTE( WSAData.wVersion ) != HIBYTE(WSA_VERSION) )
			 ::MessageBox(NULL, _T("Incorrect version of WS2_32.dll found"), _T("Error"), MB_OK);

		WSACleanup( );
		return FALSE;
	}

	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#if _MSC_VER < 1200
#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif
#endif

	ParseCommandLineArgs();

	CServerSocketDlg dlg1;
	CClientSocketDlg dlg2;
	switch( m_nLinkMode )
	{
		default:
		case 0:
		m_pMainWnd = &dlg1; // Server
			break;
		case 1:
		m_pMainWnd = &dlg2; // Client
			break;
	}

	int nResponse = ((CDialog*)m_pMainWnd)->DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

int CServerSocketApp::ExitInstance() 
{
	// Terminate use of the WS2_32.DLL
	WSACleanup();
	
	return CWinApp::ExitInstance();
}

void CServerSocketApp::ParseCommandLineArgs()
{
	CString	strCmdLine = m_lpCmdLine;
	if (!strCmdLine.IsEmpty())
	{
		strCmdLine.MakeUpper();
		while( !strCmdLine.IsEmpty() )
		{
			CString	strCurrent = strCmdLine;
			int	nNextPos = strCmdLine.Find(TCHAR(' '));
			if (nNextPos > 0)
			{
				strCurrent = strCmdLine.Left( nNextPos );
				strCmdLine.Delete(0, nNextPos+1);
			}
			else
			{
				strCurrent = strCmdLine;
				strCmdLine = _T("");
			}

			if (strCurrent == _T("/SERVER")	|| strCurrent == _T("/S") )
				m_nLinkMode	= 0;
			else if	(strCurrent	== _T("/CLIENT") ||	strCurrent == _T("/C") )
				m_nLinkMode	= 1;

		}

	}
}


By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior)
United States United States
Ernest is a multi-discipline software engineer.
Skilled at software design and development for all Windows platforms.
-
MCSD (C#, .NET)
Interests: User Interface, GDI/GDI+, Scripting, Android, iOS, Windows Mobile.
Programming Skills: C/C++, C#, Java (Android), VB and ASP.NET.

I hope you will enjoy my contributions.

Comments and Discussions