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Reading a text file in ASP.

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18 Mar 2009CPOL 763.5K   4.1K   54  
How to read a text file on a server using VBScript in ASP
//
// VMime library (http://www.vmime.org)
// Copyright (C) 2002-2013 Vincent Richard <vincent@vmime.org>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 3 of
// the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
//
// Linking this library statically or dynamically with other modules is making
// a combined work based on this library.  Thus, the terms and conditions of
// the GNU General Public License cover the whole combination.
//

#ifndef VMIME_BODY_HPP_INCLUDED
#define VMIME_BODY_HPP_INCLUDED


#include "../vmime/base.hpp"
#include "../vmime/component.hpp"

#include "../vmime/header.hpp"

#include "../vmime/mediaType.hpp"
#include "../vmime/charset.hpp"
#include "../vmime/encoding.hpp"

#include "../vmime/contentHandler.hpp"


namespace vmime
{


class bodyPart;


/** Body section of a MIME part.
  */

class VMIME_EXPORT body : public component
{
	friend class bodyPart;

public:

	body();
	~body();

	/** Add a part at the end of the list.
	  *
	  * @param part part to append
	  */
	void appendPart(ref <bodyPart> part);

	/** Insert a new part before the specified part.
	  *
	  * @param beforePart part before which the new part will be inserted
	  * @param part part to insert
	  * @throw exceptions::no_such_part if the part is not in the list
	  */
	void insertPartBefore(ref <bodyPart> beforePart, ref <bodyPart> part);

	/** Insert a new part before the specified position.
	  *
	  * @param pos position at which to insert the new part (0 to insert at
	  * the beginning of the list)
	  * @param part part to insert
	  */
	void insertPartBefore(const size_t pos, ref <bodyPart> part);

	/** Insert a new part after the specified part.
	  *
	  * @param afterPart part after which the new part will be inserted
	  * @param part part to insert
	  * @throw exceptions::no_such_part if the part is not in the list
	  */
	void insertPartAfter(ref <bodyPart> afterPart, ref <bodyPart> part);

	/** Insert a new part after the specified position.
	  *
	  * @param pos position of the part before the new part
	  * @param part part to insert
	  */
	void insertPartAfter(const size_t pos, ref <bodyPart> part);

	/** Remove the specified part from the list.
	  *
	  * @param part part to remove
	  * @throw exceptions::no_such_part if the part is not in the list
	  */
	void removePart(ref <bodyPart> part);

	/** Remove the part at the specified position.
	  *
	  * @param pos position of the part to remove
	  */
	void removePart(const size_t pos);

	/** Remove all parts from the list.
	  */
	void removeAllParts();

	/** Return the number of parts in the list.
	  *
	  * @return number of parts
	  */
	size_t getPartCount() const;

	/** Tests whether the list of parts is empty.
	  *
	  * @return true if there is no part, false otherwise
	  */
	bool isEmpty() const;

	/** Return the part at the specified position.
	  *
	  * @param pos position
	  * @return part at position 'pos'
	  */
	ref <bodyPart> getPartAt(const size_t pos);

	/** Return the part at the specified position.
	  *
	  * @param pos position
	  * @return part at position 'pos'
	  */
	const ref <const bodyPart> getPartAt(const size_t pos) const;

	/** Return the part list.
	  *
	  * @return list of parts
	  */
	const std::vector <ref <const bodyPart> > getPartList() const;

	/** Return the part list.
	  *
	  * @return list of parts
	  */
	const std::vector <ref <bodyPart> > getPartList();

	/** Return the prolog text.
	  *
	  * @return prolog text
	  */
	const string& getPrologText() const;

	/** Set the prolog text.
	  *
	  * @param prologText new prolog text
	  */
	void setPrologText(const string& prologText);

	/** Return the epilog text.
	  *
	  * @return epilog text
	  */
	const string& getEpilogText() const;

	/** Set the epilog text.
	  *
	  * @param epilogText new epilog text
	  */
	void setEpilogText(const string& epilogText);

	/** Return a read-only reference to body contents.
	  *
	  * @return read-only body contents
	  */
	const ref <const contentHandler> getContents() const;

	/** Set the body contents.
	  *
	  * @param contents new body contents
	  */
	void setContents(ref <const contentHandler> contents);

	/** Set the body contents and type.
	  *
	  * @param contents new body contents
	  * @param type type of contents
	  */
	void setContents(ref <const contentHandler> contents, const mediaType& type);

	/** Set the body contents, type and charset.
	  *
	  * @param contents new body contents
	  * @param type type of contents
	  * @param chset charset of contents
	  */
	void setContents(ref <const contentHandler> contents, const mediaType& type, const charset& chset);

	/** Set the body contents, type, charset and encoding.
	  *
	  * @param contents new body contents
	  * @param type type of contents
	  * @param chset charset of contents
	  * @param enc contents encoding
	  */
	void setContents(ref <const contentHandler> contents, const mediaType& type,
		const charset& chset, const encoding& enc);

	/** Set the MIME type and charset of contents.
	  * If a charset is defined, it will not be modified.
	  *
	  * @param type MIME media type of contents
	  * @param chset charset of contents
	  */
	void setContentType(const mediaType& type, const charset& chset);

	/** Set the MIME type of contents.
	  *
	  * @param type MIME media type of contents
	  */
	void setContentType(const mediaType& type);

	/** Return the media type of the data contained in the body contents.
	  * This is a shortcut for getHeader()->ContentType()->getValue()
	  * on the parent part.
	  *
	  * @return media type of body contents
	  */
	const mediaType getContentType() const;

	/** Set the charset of contents.
	  * If the type is not set, it will be set to default "text/plain" type.
	  *
	  * @param chset charset of contents
	  */
	void setCharset(const charset& chset);

	/** Return the charset of the data contained in the body contents.
	  * This is a shortcut for getHeader()->ContentType()->getCharset()
	  * on the parent part.
	  *
	  * @return charset of body contents
	  */
	const charset getCharset() const;

	/** Set the output encoding of contents.
	  * Contents will be encoded (or re-encoded) when this node is being generated.
	  *
	  * @param enc encoding of contents
	  */
	void setEncoding(const encoding& enc);

	/** Return the encoding used to encode the body contents.
	  * This is a shortcut for getHeader()->ContentTransferEncoding()->getValue()
	  * on the parent part.
	  *
	  * @return encoding of body contents
	  */
	const encoding getEncoding() const;

	/** Generate a new random boundary string.
	  *
	  * @return randomly generated boundary string
	  */
	static const string generateRandomBoundaryString();

	/** Test a boundary string for validity (as defined in RFC #1521, page 19).
	  *
	  * @param boundary boundary string to test
	  * @return true if the boundary string is valid, false otherwise
	  */
	static bool isValidBoundary(const string& boundary);

	ref <component> clone() const;
	void copyFrom(const component& other);
	body& operator=(const body& other);

	const std::vector <ref <component> > getChildComponents();

	utility::stream::size_type getGeneratedSize(const generationContext& ctx);

private:

	text getActualPrologText(const generationContext& ctx) const;
	text getActualEpilogText(const generationContext& ctx) const;

	void setParentPart(ref <bodyPart> parent);


	string m_prologText;
	string m_epilogText;

	ref <const contentHandler> m_contents;

	weak_ref <bodyPart> m_part;
	weak_ref <header> m_header;

	std::vector <ref <bodyPart> > m_parts;

	bool isRootPart() const;

	void initNewPart(ref <bodyPart> part);

protected:

	/** Finds the next boundary position in the parsing buffer.
	  *
	  * @param parser parser object
	  * @param boundary boundary string (without "--" nor CR/LF)
	  * @param position start position
	  * @param end end position
	  * @param boundaryStart will hold the start position of the boundary (including any
	  * CR/LF and "--" before the boundary)
	  * @param boundaryEnd will hold the end position of the boundary (position just
	  * before the CRLF or "--" which follows)
	  * @return the position of the boundary string, or stream::npos if not found
	  */
	utility::stream::size_type findNextBoundaryPosition
		(ref <utility::parserInputStreamAdapter> parser, const string& boundary,
		 const utility::stream::size_type position, const utility::stream::size_type end,
		 utility::stream::size_type* boundaryStart, utility::stream::size_type* boundaryEnd);

	// Component parsing & assembling
	void parseImpl
		(const parsingContext& ctx,
		 ref <utility::parserInputStreamAdapter> parser,
		 const utility::stream::size_type position,
		 const utility::stream::size_type end,
		 utility::stream::size_type* newPosition = NULL);

	void generateImpl
		(const generationContext& ctx,
		 utility::outputStream& os,
		 const string::size_type curLinePos = 0,
		 string::size_type* newLinePos = NULL) const;
};


} // vmime


#endif // VMIME_BODY_HPP_INCLUDED

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Founder CodeProject
Canada Canada
Chris Maunder is the co-founder of CodeProject and ContentLab.com, and has been a prominent figure in the software development community for nearly 30 years. Hailing from Australia, Chris has a background in Mathematics, Astrophysics, Environmental Engineering and Defence Research. His programming endeavours span everything from FORTRAN on Super Computers, C++/MFC on Windows, through to to high-load .NET web applications and Python AI applications on everything from macOS to a Raspberry Pi. Chris is a full-stack developer who is as comfortable with SQL as he is with CSS.

In the late 1990s, he and his business partner David Cunningham recognized the need for a platform that would facilitate knowledge-sharing among developers, leading to the establishment of CodeProject.com in 1999. Chris's expertise in programming and his passion for fostering a collaborative environment have played a pivotal role in the success of CodeProject.com. Over the years, the website has grown into a vibrant community where programmers worldwide can connect, exchange ideas, and find solutions to coding challenges. Chris is a prolific contributor to the developer community through his articles and tutorials, and his latest passion project, CodeProject.AI.

In addition to his work with CodeProject.com, Chris co-founded ContentLab and DeveloperMedia, two projects focussed on helping companies make their Software Projects a success. Chris's roles included Product Development, Content Creation, Client Satisfaction and Systems Automation.

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