Click here to Skip to main content
15,883,901 members
Articles / Desktop Programming / MFC

FiveLoaves v1.0

Rate me:
Please Sign up or sign in to vote.
3.84/5 (10 votes)
2 Jul 20028 min read 84.7K   4.4K   49  
FiveLoaves is an Internet utility designed to meet the most common needs of internet users - primarily secure connectivity
//  Copyright (C) 1999 AT&T Laboratories Cambridge. All Rights Reserved.
//
//  This file is part of the VNC system.
//
//  The VNC system is free software; you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation; either version 2 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307,
//  USA.
//
// If the source code for the VNC system is not available from the place 
// whence you received this file, check http://www.uk.research.att.com/vnc or contact
// the authors on vnc@uk.research.att.com for information on obtaining it.


// VSocket.h

// RFB V3.0

// The VSocket class provides simple socket functionality,
// independent of platform.  Hurrah.

class VSocket;

#if (!defined(_ATT_VSOCKET_DEFINED))
#define _ATT_VSOCKET_DEFINED

#include "VTypes.h"

////////////////////////////
// Socket implementation

// Create one or more VSocketSystem objects per application
class VSocketSystem
{
public:
	VSocketSystem();
	~VSocketSystem();
	VBool Initialised() {return m_status;};
private:
	VBool m_status;
};

// The main socket class
class VSocket
{
public:
  // Constructor/Destructor
  VSocket();
  virtual ~VSocket();

  ////////////////////////////
  // Socket implementation
  void Attach(int n) {sock = n;} ;

  // Create
  //        Create a socket and attach it to this VSocket object
  VBool Create();

  // Shutdown
  //        Shutdown the currently attached socket
  VBool Shutdown();

  // Close
  //        Close the currently attached socket
  VBool Close();

  // Bind
  //        Bind the attached socket to the specified port
  //		If localOnly is VTrue then the socket is bound only
  //        to the loopback adapter.
  VBool Bind(const VCard port, const VBool localOnly=VFalse);

  // Connect
  //        Make a stream socket connection to the specified port
  //        on the named machine.
  VBool Connect(const VString address, const VCard port);

  // Listen
  //        Set the attached socket to listen for connections
  VBool Listen();

  // Accept
  //        If the attached socket is set to listen then this
  //        call blocks waiting for an incoming connection, then
  //        returns a new socket object for the new connection
  VSocket *Accept();

  // GetPeerName
  //        If the socket is connected then this returns the name
  //        of the machine to which it is connected.
  //        This string MUST be copied before the next socket call...
  VString GetPeerName();

  // GetSockName
  //		If the socket exists then the name of the local machine
  //		is returned.  This string MUST be copied before the next
  //		socket call!
  VString GetSockName();

  // Resolve
  //        Uses the Winsock API to resolve the supplied DNS name to
  //        an IP address and returns it as an Int32
  static VCard32 Resolve(const VString name);

  // SetTimeout
  //        Sets the socket timeout on reads and writes.
  VBool SetTimeout(VCard32 secs);

  // I/O routines

  // Send and Read return the number of bytes sent or recieved.
  VInt Send(const char *buff, const VCard bufflen);
  VInt Read(char *buff, const VCard bufflen);

  // SendExact and ReadExact attempt to send and recieve exactly
  // the specified number of bytes.
  VBool SendExact(const char *buff, const VCard bufflen);
  VBool ReadExact(char *buff, const VCard bufflen);

  ////////////////////////////
  // Internal structures
protected:
  // The internal socket id
  int sock;	      
};

#endif // _ATT_VSOCKET_DEFINED

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here


Written By
Founder United Business Technologies
United States United States
http://about.me/brian.aberle
https://www.linkedin.com/in/brianaberle
http://SyrianRue.org/Brian

Comments and Discussions