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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__6B7F3765_40C0_4996_8CAB_095277A15579__INCLUDED_)
#define AFX_STDAFX_H__6B7F3765_40C0_4996_8CAB_095277A15579__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#define DIVISIONS 15
#define CELLSIZE 40
#define PORT_NUM 762
#define DISCONNECT 99
#define DECLINE 100
#define ACCEPT 101
#define COORDS 102
#define UWIN 110
#define IWIN 120 // black win
#define ULOSE 130 // white win
#define EVEN 140
#define SURRENDER 150
#define NEWGAME 160
#define NONEWGAME 170
#define WM_USER_DECLINED (WM_USER + 100)
#define WM_USER_NEWGAME (WM_USER + 101)
#include <afxwin.h> // MFC core and standard components
#include <afxext.h> // MFC extensions
#include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h> // MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT
#include <afxsock.h> // MFC socket extensions
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__6B7F3765_40C0_4996_8CAB_095277A15579__INCLUDED_)
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