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Super Factory

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14 Sep 2011MIT6 min read 40.8K   444   25  
A single unified interface for creating (almost) any kind of object in C++.
// Copyright (c) 2009 Francis Xavier Joseph Pulikotil
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#ifndef FACTORY_HEADER
#define FACTORY_HEADER

#include <vector>
#include <string>
#include <algorithm>
#include <cassert>

// Macros which specify whether a class is Concrete (creatable) or Abstract (non-creatable).
#define SF_Concrete
#define SF_Abstract , 0

// Macros to register a product and its base classes (if any)
#define SF_Register_Type(AC,X)                      const bool ANONYMOUS = SuperFactory::Register<X>( #X AC )
#define SF_Register_Type_Base1(AC,X,B1)             SF_Register_Type(AC,X)                   && SuperFactory::RegisterBase<X, B1>()
#define SF_Register_Type_Base2(AC,X,B1,B2)          SF_Register_Type_Base1(AC,X,B1)          && SuperFactory::RegisterBase<X, B2>()
#define SF_Register_Type_Base3(AC,X,B1,B2,B3)       SF_Register_Type_Base2(AC,X,B1,B2)       && SuperFactory::RegisterBase<X, B3>()
#define SF_Register_Type_Base4(AC,X,B1,B2,B3,B4)    SF_Register_Type_Base3(AC,X,B1,B2,B3)    && SuperFactory::RegisterBase<X, B4>()
#define SF_Register_Type_Base5(AC,X,B1,B2,B3,B4,B5) SF_Register_Type_Base4(AC,X,B1,B2,B3,B4) && SuperFactory::RegisterBase<X, B5>()

// Note: For any class X, with [n] number of base classes, the series goes like this:
// #define SF_Register_Type_Base[n](AC,X,B1,B2,...,B[n]) SF_Register_Type_Base[n-1](AC,X,B1,B2,...,B[n-1]) && SuperFactory::RegisterBase<X, B[n]>()

// Macro to generate a unique variable name based on the line number
#define ANONYMOUS       JOIN1(anonymous,__LINE__)
#define JOIN1(N1,N2)    JOIN2(N1,N2)
#define JOIN2(N1,N2)    N1##N2

namespace SuperFactory {

// Compile-time type-equality checking.
template <class T, class U> struct IsSameType { enum { result = false }; };
template <class T> struct IsSameType<T,T> { enum { result = true }; };

// Compile time assertion.
template <bool> class CompileTimeChecker;
template <> class CompileTimeChecker<true> { };

// Factory for all objects of type Product
template <class Product, typename Identifier = std::string>
class Factory
{
public:
    typedef Product *const (*Creator) ();

private:
    Identifier _identifier;
    Creator    _creator;
    bool       _bRegistered;

    typedef Product *const (*DerivedCreator) (const Identifier &);
    typedef std::vector<DerivedCreator> DerivedCreators;
    DerivedCreators _derivedCreators;

// Singleton
private:
    // Constructor / Destructor
    explicit Factory() : _bRegistered( false ) { }
    ~Factory() { }

    // Copy Constructor / Assignment Operator
    Factory(const Factory &);
    const Factory &operator =(const Factory &);

private:
    template <class T>
    static Product *const CreateDerived(const Identifier &identifier)
    {
        return Factory<T, Identifier>::Instance().Create( identifier );
    }

public:
    // Singleton instance access
    static Factory<Product, Identifier> &Instance()
    {
        static Factory<Product, Identifier> factory;
        return factory;
    }

    static Product *const DefaultCreator()
    {
        return new Product();
    }

    const bool Register(const Identifier &identifier, const Creator creator)
    {
        // Note: If the creator parameter is null, then this product is abstract.

        // Run-time check for multiple registrations
        assert( (!_bRegistered) );

        _identifier  = identifier;
        _creator     = creator;
        _bRegistered = true;

        return true;
    }

    template <class T>
    const bool RegisterDerived()
    {
        // Compile-time check that the derived type is not the same as this type
        (void)sizeof( CompileTimeChecker< !IsSameType<T, Product>::result > );

        const DerivedCreator derivedCreator = CreateDerived<T>;

        // Run-time check for duplicate registrations
        assert( (std::find( _derivedCreators.begin(), _derivedCreators.end(), derivedCreator ) == _derivedCreators.end()) );

        _derivedCreators.push_back( derivedCreator );
        return true;
    }

    Product *const Create(const Identifier &identifier)
    {
        // If it's this product itself, then create it.
        if( _identifier == identifier )
            return (_creator)? (_creator()): (0);

        // See if it's a derived product
        for(typename DerivedCreators::const_iterator itr = _derivedCreators.begin(); itr != _derivedCreators.end(); ++itr)
        {
            Product *const pProduct = (*itr)( identifier );
            if( pProduct )
                return pProduct;
        }

        // It's either an ancestor product, or an unrelated product.
        return 0;
    }
};

// Helper functions for Factories with std::string identifier types.

// Registers an identifier and a creator with a Product
template <class Product>
const bool Register(const std::string &identifier, const typename Factory<Product>::Creator creator = Factory<Product>::DefaultCreator)
{
    return Factory<Product>::Instance().Register( identifier, creator );
}

// Registers a Product's base class
template <class Product, class ProductBase>
const bool RegisterBase()
{
    return Factory<ProductBase>::Instance().template RegisterDerived<Product>();
}

// Creates an object of type Product, given a product identifier
template <class T>
const bool Create(const std::string &identifier, T* &pProduct)
{
    pProduct = Factory<T>::Instance().Create( identifier );
    return (pProduct != 0);
}

} // namespace SuperFactory

#endif

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License

This article, along with any associated source code and files, is licensed under The MIT License


Written By
Software Developer
United States United States
Besides loving spending time with family, Francis Xavier likes to watch sci-fi/fantasy/action/drama movies, listen to music, and play video-games. After being exposed to a few video-games, he developed an interest in computer programming. He currently holds a Bachelor's degree in Computer Applications.

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