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//
// Win32APIs.cs
//
// Implementation of a library to use Win32 Memory Mapped
// Files from within .NET applications
//
// COPYRIGHT (C) 2001, Tomas Restrepo (tomasr@mvps.org)
// Original concept and implementation
// COPYRIGHT (C) 2006, Steve Simpson (s.simpson64@gmail.com)
// Modifications to allow correct functionality on Win64
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
using System;
using System.Runtime.InteropServices;
namespace Winterdom.IO.FileMap
{
/// <summary>Win32 APIs used by the library</summary>
/// <remarks>
/// Defines the PInvoke functions we use
/// to access the FileMapping Win32 APIs
/// </remarks>
internal class Win32MapApis
{
[ DllImport("kernel32", SetLastError=true, CharSet=CharSet.Auto) ]
public static extern IntPtr CreateFile (
String lpFileName, int dwDesiredAccess, int dwShareMode,
IntPtr lpSecurityAttributes, int dwCreationDisposition,
int dwFlagsAndAttributes, IntPtr hTemplateFile );
[ DllImport("kernel32", SetLastError=true, CharSet=CharSet.Auto) ]
public static extern IntPtr CreateFileMapping (
IntPtr hFile, IntPtr lpAttributes, int flProtect,
int dwMaximumSizeLow, int dwMaximumSizeHigh,
String lpName );
[ DllImport("kernel32", SetLastError=true) ]
public static extern bool FlushViewOfFile (
IntPtr lpBaseAddress, IntPtr dwNumBytesToFlush );
[ DllImport("kernel32", SetLastError=true) ]
public static extern IntPtr MapViewOfFile (
IntPtr hFileMappingObject, int dwDesiredAccess, int dwFileOffsetHigh,
int dwFileOffsetLow, IntPtr dwNumBytesToMap );
[ DllImport("kernel32", SetLastError=true, CharSet=CharSet.Auto) ]
public static extern IntPtr OpenFileMapping (
int dwDesiredAccess, bool bInheritHandle, String lpName );
[ DllImport("kernel32", SetLastError=true) ]
public static extern bool UnmapViewOfFile ( IntPtr lpBaseAddress );
[ DllImport("kernel32", SetLastError=true) ]
public static extern bool CloseHandle ( IntPtr handle );
} // class Win32MapApis
} // namespace Winterdom.IO.FileMap
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I like to work with diverse technologies but spend most of my time doing .Net in various settings.
I code for fun!