|
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{4914C667-93CA-49E2-9340-F4C74889FA67}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SCG.TurboSprite</RootNamespace>
<AssemblyName>SCG.TurboSprite</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="AnimatedBitmapSprite.cs" />
<Compile Include="BitmapSprite.cs" />
<Compile Include="GamePieceBitmapFactory.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="GamePieceBitmapFactory.Designer.cs">
<DependentUpon>GamePieceBitmapFactory.cs</DependentUpon>
</Compile>
<Compile Include="ParticleExplosionSprite.cs" />
<Compile Include="PolygonSprite.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ShockWaveSprite.cs" />
<Compile Include="Sprite.cs" />
<Compile Include="SpriteEngine.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="SpriteEngine.Designer.cs">
<DependentUpon>SpriteEngine.cs</DependentUpon>
</Compile>
<Compile Include="SpriteEngineDestination.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="SpriteEngineDestination.Designer.cs">
<DependentUpon>SpriteEngineDestination.cs</DependentUpon>
</Compile>
<Compile Include="SpriteSurface.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="SpriteSurface.Designer.cs">
<DependentUpon>SpriteSurface.cs</DependentUpon>
</Compile>
<Compile Include="SquareGridSpriteSurface.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="SquareGridSpriteSurface.Designer.cs">
<DependentUpon>SquareGridSpriteSurface.cs</DependentUpon>
</Compile>
<Compile Include="StarFieldSprite.cs" />
<Compile Include="TurboSpriteEventArgs.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="SpriteEngine.bmp" />
<EmbeddedResource Include="SpriteSurface.bmp" />
</ItemGroup>
<ItemGroup>
<None Include="ClassDiagram1.cd" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="SpriteEngineDestination.bmp" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="SquareGridSpriteSurface.bmp" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="GamePieceBitmapFactory.bmp" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.