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.NET Internals and Native Compiling

, 30 May 2008 CPOL
An article about .NET internals and native compiling.
fxloader.zip
fxloader
detoured.lib
detours.lib
release
detoured.dll
fxloader.exe
rebtest.exe
native_msgbox.zip
nvcoree
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

// Modify the following defines if you have to target a platform prior to the ones specified below.
// Refer to MSDN for the latest info on corresponding values for different platforms.
#ifndef WINVER				// Allow use of features specific to Windows XP or later.
#define WINVER 0x0501		// Change this to the appropriate value to target other versions of Windows.
#endif

#ifndef _WIN32_WINNT		// Allow use of features specific to Windows XP or later.                   
#define _WIN32_WINNT 0x0501	// Change this to the appropriate value to target other versions of Windows.
#endif						

#ifndef _WIN32_WINDOWS		// Allow use of features specific to Windows 98 or later.
#define _WIN32_WINDOWS 0x0410 // Change this to the appropriate value to target Windows Me or later.
#endif

#ifndef _WIN32_IE			// Allow use of features specific to IE 6.0 or later.
#define _WIN32_IE 0x0600	// Change this to the appropriate value to target other versions of IE.
#endif

#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>



// TODO: reference additional headers your program requires here

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Daniel Pistelli
Software Developer
Germany Germany
The languages I know best are: C, C++, C#, Assembly (x86, x64, ARM), MSIL, Python, Lua. The environments I frequently use are: Qt, Win32, MFC, .NET, WDK. I'm a developer and a reverse engineer and I like playing around with internals.
 
You can find most of my work at http://ntcore.com.

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