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Checkers for Pocket PC using a Recursive Min-Max Tree

, 19 Jun 2008
Checkers/Draughts game for Pocket PC, using the recursive Min-Max tree to calculate moves, coded with C# over the .NET Compact Framework
checkers20_cab.zip
GamesPackage
GamesPackage.csdproj
GamesPackage.csdproj.user
GamesPackage.csproj.user
GamesPackage.resharperoptions
GamesPackage.suo
SoundPPCLibrary
SoundPPCLibrary.csdproj
SoundPPCLibrary.csdproj.user
SoundPPCLibrary.csproj.user
SoundPPCLibrary.resharperoptions
SoundPPCLibrary.suo
BoardEngine
BoardEngine.csdproj
BoardEngine.csdproj.user
BoardEngine.csproj.user
Checkers
001_select_checker_0.wav
002_select_destination_0.wav
003_player_move_0.wav
004_eat_a_player_0.wav
005_end_of_the_board_0.wav
006_game_over_0.wav
007_win_game_0.wav
CHECKER.ico
Checkers.csdproj
Checkers.csdproj.user
Checkers.csproj.user
Checkers.resharper.user
Checkers.resharperoptions
Checkers.suo
checkersico.ico
Thumbs.db
checkers_source.zip
Checkers.csdproj
Checkers.csdproj.user
Checkers.csproj.user
checkersico.ico
001_select_checker_0.wav
002_select_destination_0.wav
003_player_move_0.wav
004_eat_a_player_0.wav
005_end_of_the_board_0.wav
006_game_over_0.wav
007_win_game_0.wav
CHECKER.ico
using System.Reflection;
using System.Runtime.CompilerServices;

//
// General Information about an assembly is controlled through the following 
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
//

[assembly: AssemblyTitle("")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]		

//
// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version 
//      Build Number
//      Revision
//
// You can specify all the values or you can default the Revision and Build Numbers 
// by using the '*' as shown below:

[assembly: AssemblyVersion("1.0.*")]

//
// In order to sign your assembly you must specify a key to use. Refer to the 
// Microsoft .NET Framework documentation for more information on assembly signing.
//
// Use the attributes below to control which key is used for signing. 
//
// Notes: 
//   (*) If no key is specified - the assembly cannot be signed.
//   (*) KeyName refers to a key that has been installed in the Crypto Service
//       Provider (CSP) on your machine. 
//   (*) If the key file and a key name attributes are both specified, the 
//       following processing occurs:
//       (1) If the KeyName can be found in the CSP - that key is used.
//       (2) If the KeyName does not exist and the KeyFile does exist, the key 
//           in the file is installed into the CSP and used.
//   (*) Delay Signing is an advanced option - see the Microsoft .NET Framework
//       documentation for more information on this.
//
[assembly: AssemblyDelaySign(false)]
[assembly: AssemblyKeyFile("")]
[assembly: AssemblyKeyName("")]

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Leonardo Paneque
Team Leader
United States United States
Leonardo loves to code with C# and thinks .NET platforms rocks.
He has a Master degree in Computer Sciences and likes to share code and ideas.
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