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#pragma once
#include <vector>
#include <map>
#include "CPiezaInfo.h"
using namespace std;
class CPiezas
{
public:
void CargarPiezas(CString Archivo);
map<int, CPiezaInfo> piezasinfo;
int CantPiezas;
void GetIndexPieza(int Id, CPieza& pieza, int& IdPiezaInfo);
protected:
void AgregarRotInv(CPiezaInfo& piezainfo, CPieza& pieza);
void AgregarSiNoExiste(CPiezaInfo& piezainfo, CPieza& pieza);
void AgregarRotarPieza(CPiezaInfo& piezainfo, CPieza& pieza);
};
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System developer from Argentina.
Programmed in VB 5,6,.NET, C#, Java, PL-SQL, Transac-SQL, C, C++ and even some "calculator" language.
Love to build small, useful applications.
Usually building big and complicated apps based on solid, reliable components.
Hobbies: reading, photography, chess, paddle, running.