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Implementing Programming Languages Using C# 4.0

, 12 Jul 2012 MIT 105K 2.6K 242
An introduction to creating programming language tools using C# 4.0.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Diggins.Jigsaw
    public class TreeTransformer
        protected virtual Node InternalTransform(Node n) { return n; }

        protected Node TransformAlNodes(Node n)
            n.Nodes = n.Nodes.Select(TransformAlNodes).ToList();
            return InternalTransform(n);

        protected Node LeftGroup(Node n, string leftLabel)
            var leftChild = InternalTransform(new Node(n.Label, n.Nodes.Take(n.Count - 1)));
            return new Node(leftLabel, leftChild, n.Nodes.Last());

        protected static bool IsNthChild(Node node, int n, string label)
            if (node.Count <= n) return false;
            return node[n].Label == label;

        protected static bool IsLastChild(Node n, string label)
            if (n.Count == 0) return false;
            return IsNthChild(n, n.Count - 1, label);

        protected static bool IsFirstChild(Node n, string label)
            return IsNthChild(n, 0, label);

        protected static bool HasChild(Node n, string label)
            return n.Nodes.Any(x => x.Label == label);

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About the Author

Christopher Diggins
Software Developer Autodesk
Canada Canada
This article was written by Christopher Diggins, a computer science nerd who currently works at Autodesk as an SDK specialist.
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