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Implementing Programming Languages Using C# 4.0

By , 12 Jul 2012
 
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Diggins.Jigsaw
{
    public class TreeTransformer
    {
        protected virtual Node InternalTransform(Node n) { return n; }

        protected Node TransformAlNodes(Node n)
        {
            n.Nodes = n.Nodes.Select(TransformAlNodes).ToList();
            return InternalTransform(n);
        }

        protected Node LeftGroup(Node n, string leftLabel)
        {
            var leftChild = InternalTransform(new Node(n.Label, n.Nodes.Take(n.Count - 1)));
            return new Node(leftLabel, leftChild, n.Nodes.Last());
        }

        protected static bool IsNthChild(Node node, int n, string label)
        {
            if (node.Count <= n) return false;
            return node[n].Label == label;
        }

        protected static bool IsLastChild(Node n, string label)
        {
            if (n.Count == 0) return false;
            return IsNthChild(n, n.Count - 1, label);
        }

        protected static bool IsFirstChild(Node n, string label)
        {
            return IsNthChild(n, 0, label);
        }

        protected static bool HasChild(Node n, string label)
        {
            return n.Nodes.Any(x => x.Label == label);
        }
    }
}

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License

This article, along with any associated source code and files, is licensed under The MIT License

About the Author

Christopher Diggins
Software Developer Autodesk
Canada Canada
Member
This article was written by Christopher Diggins, a computer science nerd who currently works at Autodesk as an SDK specialist.

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