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Extended Thread Pool

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6 Apr 2013Ms-PL3 min read 81.8K   1.8K   119  
Your own extensible and configurable Thread Pool.
using System;
using Nelibur.Sword.Core;

namespace Nelibur.Sword.Threading.ThreadPools.TaskItems
{
    internal sealed class WorkItem : IWorkItem
    {
        private readonly ITaskItem _taskItem;

        private WorkItem(ITaskItem taskItem, TaskItemPriority priority = TaskItemPriority.Normal)
        {
            if (taskItem == null)
            {
                throw Error.ArgumentNull("taskItem");
            }
            _taskItem = taskItem;
            Priority = priority;
        }

        public TaskItemPriority Priority { get; private set; }

        public static IWorkItem FromAction(Action action, TaskItemPriority priority = TaskItemPriority.Normal)
        {
            return new ActionTaskItem(action, priority);
        }

        public static IWorkItem FromTaskItem(ITaskItem taskItem, TaskItemPriority priority = TaskItemPriority.Normal)
        {
            return new WorkItem(taskItem, priority);
        }

        public void DoWork()
        {
            _taskItem.DoWork();
        }

        private sealed class ActionTaskItem : IWorkItem
        {
            private readonly Action _action;

            public ActionTaskItem(Action action, TaskItemPriority priority = TaskItemPriority.Normal)
            {
                if (action == null)
                {
                    throw Error.ArgumentNull("action");
                }
                _action = action;
                Priority = priority;
            }

            public TaskItemPriority Priority { get; private set; }

            public void DoWork()
            {
                _action();
            }
        }
    }
}

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License

This article, along with any associated source code and files, is licensed under The Microsoft Public License (Ms-PL)


Written By
Software Developer (Senior)
United States United States
B.Sc. in Computer Science.

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