- Source_Code.zip
- Source Code
- Apex
- Apex.sln
- Silverlight
- Apex.Silverlight
- Adorners
- Apex.Silverlight.csproj
- Apex.Silverlight.csproj.user
- Commands
- Consistency
- Controls
- Converters
- Design
- DragAndDrop
- Extensions
- MVVM
- Properties
- Themes
- Samples
- CommandingSample
- ControlsSample
- DragAndDropSample
- MVVMSample
- WP7
- Apex.WP7
- Apex.WP7.csproj
- Commands
- Consistency
- Controls
- Converters
- Extensions
- MVVM
- Properties
- Samples
- CommandingSample
- ControlsSample
- MVVMSample
- WPF
- Apex
- Adorners
- Apex.csproj
- Commands
- Consistency
- Controls
- Converters
- Design
- DragAndDrop
- Extensions
- MVVM
- Properties
- Snippets
- .vscontent
- InsertAttachedProperty.snippet
- InsertDependencyProperty.snippet
- InsertNotifyingProperty.snippet
- InsertViewModelCommand.snippet
- Themes
- Samples
- CommandingExample
- ControlsSample
- DragAndDropSample
- MVVMSample
- Apex_Binaries.zip
- Apex Binaries
- Apex.dll
- Apex.Silverlight.dll
- Apex.WP7.dll
- Example_Applications.zip
- Example Applications
- Silverlight
- WP7
- WPF
- Apex.dll
- CommandingSample.exe
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using System.Windows.Input;
using System;
namespace Apex.MVVM
{
/// <summary>
/// The ViewModelCommand class - an ICommand that can fire a function.
/// </summary>
public class Command : ICommand
{
/// <summary>
/// Initializes a new instance of the <see cref="Command"/> class.
/// </summary>
/// <param name="action">The action.</param>
/// <param name="canExecute">if set to <c>true</c> [can execute].</param>
public Command(Action action, bool canExecute = true)
{
// Set the action.
this.action = action;
this.canExecute = canExecute;
}
/// <summary>
/// Initializes a new instance of the <see cref="Command"/> class.
/// </summary>
/// <param name="parameterizedAction">The parameterized action.</param>
/// <param name="canExecute">if set to <c>true</c> [can execute].</param>
public Command(Action<object> parameterizedAction, bool canExecute = true)
{
// Set the action.
this.parameterizedAction = parameterizedAction;
this.canExecute = canExecute;
}
/// <summary>
/// Executes the command.
/// </summary>
/// <param name="param">The param.</param>
public virtual void DoExecute(object param)
{
// Invoke the executing command, allowing the command to be cancelled.
CancelCommandEventArgs args = new CancelCommandEventArgs() { Parameter = param, Cancel = false };
InvokeExecuting(args);
// If the event has been cancelled, bail now.
if (args.Cancel)
return;
// Call the action or the parameterized action, whichever has been set.
InvokeAction(param);
// Call the executed function.
InvokeExecuted(new CommandEventArgs() { Parameter = param });
}
protected void InvokeAction(object param)
{
Action theAction = action;
Action<object> theParameterizedAction = parameterizedAction;
if (theAction != null)
theAction();
else if (theParameterizedAction != null)
theParameterizedAction(param);
}
protected void InvokeExecuted(CommandEventArgs args)
{
CommandEventHandler executed = Executed;
// Call the executed event.
if (executed != null)
executed(this, args);
}
protected void InvokeExecuting(CancelCommandEventArgs args)
{
CancelCommandEventHandler executing = Executing;
// Call the executed event.
if (executing != null)
executing(this, args);
}
/// <summary>
/// The action (or parameterized action) that will be called when the command is invoked.
/// </summary>
protected Action action = null;
protected Action<object> parameterizedAction = null;
/// <summary>
/// Bool indicating whether the command can execute.
/// </summary>
private bool canExecute = false;
/// <summary>
/// Gets or sets a value indicating whether this instance can execute.
/// </summary>
/// <value>
/// <c>true</c> if this instance can execute; otherwise, <c>false</c>.
/// </value>
public bool CanExecute
{
get { return canExecute; }
set
{
if (canExecute != value)
{
canExecute = value;
EventHandler canExecuteChanged = CanExecuteChanged;
if (canExecuteChanged != null)
canExecuteChanged(this, EventArgs.Empty);
}
}
}
#region ICommand Members
/// <summary>
/// Defines the method that determines whether the command can execute in its current state.
/// </summary>
/// <param name="parameter">Data used by the command. If the command does not require data to be passed, this object can be set to null.</param>
/// <returns>
/// true if this command can be executed; otherwise, false.
/// </returns>
bool ICommand.CanExecute(object parameter)
{
return canExecute;
}
/// <summary>
/// Defines the method to be called when the command is invoked.
/// </summary>
/// <param name="parameter">Data used by the command. If the command does not require data to be passed, this object can be set to null.</param>
void ICommand.Execute(object parameter)
{
this.DoExecute(parameter);
}
#endregion
/// <summary>
/// Occurs when can execute is changed.
/// </summary>
public event EventHandler CanExecuteChanged;
/// <summary>
/// Occurs when the command is about to execute.
/// </summary>
public event CancelCommandEventHandler Executing;
/// <summary>
/// Occurs when the command executed.
/// </summary>
public event CommandEventHandler Executed;
}
/// <summary>
/// The CommandEventHandler delegate.
/// </summary>
public delegate void CommandEventHandler(object sender, CommandEventArgs args);
/// <summary>
/// The CancelCommandEvent delegate.
/// </summary>
public delegate void CancelCommandEventHandler(object sender, CancelCommandEventArgs args);
/// <summary>
/// CommandEventArgs - simply holds the command parameter.
/// </summary>
public class CommandEventArgs : EventArgs
{
/// <summary>
/// Gets or sets the parameter.
/// </summary>
/// <value>The parameter.</value>
public object Parameter { get; set; }
}
/// <summary>
/// CancelCommandEventArgs - just like above but allows the event to
/// be cancelled.
/// </summary>
public class CancelCommandEventArgs : CommandEventArgs
{
/// <summary>
/// Gets or sets a value indicating whether this <see cref="CancelCommandEventArgs"/> command should be cancelled.
/// </summary>
/// <value><c>true</c> if cancel; otherwise, <c>false</c>.</value>
public bool Cancel { get; set; }
}
}
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