|
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{DF267FF7-7A01-4EAA-A5D1-CC81D8CEEFD2}</ProjectGuid>
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">Windows Phone</Platform>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Samples_XNA</RootNamespace>
<AssemblyName>Samples XNA</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
<XnaPlatform>Windows Phone</XnaPlatform>
<XnaProfile>Reach</XnaProfile>
<XnaCrossPlatformGroupID>cea5807e-8a0d-458d-9edc-4e786589e6da</XnaCrossPlatformGroupID>
<XnaOutputType>Game</XnaOutputType>
<ApplicationIcon>Game.ico</ApplicationIcon>
<Thumbnail>GameThumbnail.png</Thumbnail>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
<XapFilename Condition="$(XnaOutputType)=='Game'">$(AssemblyName).xap</XapFilename>
<SilverlightManifestTemplate Condition="$(XnaOutputType)=='Game'">Properties\AppManifest.xml</SilverlightManifestTemplate>
<XnaWindowsPhoneManifestTemplate Condition="$(XnaOutputType)=='Game'">Properties\WMAppManifest.xml</XnaWindowsPhoneManifestTemplate>
<TileImage Condition="$(XnaOutputType)=='Game'">Background.png</TileImage>
<TileTitle Condition="$(XnaOutputType)=='Game'">$(AssemblyName)</TileTitle>
<SupportedCultures />
<SccProjectName>
</SccProjectName>
<SccLocalPath>
</SccLocalPath>
<SccAuxPath>
</SccAuxPath>
<SccProvider>
</SccProvider>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Windows Phone' ">
<OutputPath>bin\Windows Phone\Debug</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TRACE;WINDOWS_PHONE</DefineConstants>
<XnaCompressContent>false</XnaCompressContent>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Windows Phone' ">
<OutputPath>bin\Windows Phone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;WINDOWS_PHONE</DefineConstants>
<XnaCompressContent>false</XnaCompressContent>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\DebugView XNA\DebugView XNA WP7.csproj">
<Project>{F658A60D-5941-4CBE-8EC1-8AE20E93F60E}</Project>
<Name>DebugView XNA WP7</Name>
</ProjectReference>
<ProjectReference Include="..\..\Farseer Physics Engine 3.3 XNA\Farseer Physics XNA WP7.csproj">
<Project>{AA6CB78E-9484-4843-8613-54CD2BF1E948}</Project>
<Name>Farseer Physics XNA WP7</Name>
</ProjectReference>
<ProjectReference Include="..\Samples XNAContent\Samples XNA Content.contentproj">
<Name>Samples XNA Content %28Content%29</Name>
<XnaReferenceType>Content</XnaReferenceType>
<Project>{C8D1B1FB-E7FA-4BCF-BC8A-4D5D93429F67}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="DrawingSystem\LineBatch.cs" />
<Compile Include="DrawingSystem\Sprite.cs" />
<Compile Include="Samples\AdvancedDemo1.cs" />
<Compile Include="Samples\AdvancedDemo2.cs" />
<Compile Include="Samples\AdvancedDemo3.cs" />
<Compile Include="Samples\AdvancedDemo4.cs" />
<Compile Include="Samples\AdvancedDemo5.cs" />
<Compile Include="DrawingSystem\AssetCreator.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Program.cs" />
<Compile Include="FarseerPhysicsGame.cs" />
<Compile Include="Samples\GameDemo1.cs" />
<Compile Include="Samples\Prefabs\Agent.cs" />
<Compile Include="Samples\Prefabs\Border.cs" />
<Compile Include="Samples\Prefabs\Objects.cs" />
<Compile Include="Samples\Prefabs\Pyramid.cs" />
<Compile Include="Samples\Prefabs\Ragdoll.cs" />
<Compile Include="Samples\Prefabs\Spider.cs" />
<Compile Include="Samples\Prefabs\Spiderweb.cs" />
<Compile Include="Samples\Prefabs\TheoJansen.cs" />
<Compile Include="ScreenSystem\BackgroundScreen.cs" />
<Compile Include="ScreenSystem\Camera2D.cs" />
<Compile Include="ScreenSystem\ConvertUnits.cs" />
<Compile Include="ScreenSystem\FramerateCounterComponent.cs" />
<Compile Include="ScreenSystem\GameScreen.cs" />
<Compile Include="ScreenSystem\IDemoScreen.cs" />
<Compile Include="ScreenSystem\InputHelper.cs" />
<Compile Include="ScreenSystem\LogoScreen.cs" />
<Compile Include="ScreenSystem\MenuButton.cs" />
<Compile Include="ScreenSystem\MenuEntry.cs" />
<Compile Include="ScreenSystem\MenuScreen.cs" />
<Compile Include="ScreenSystem\MessageBoxScreen.cs" />
<Compile Include="ScreenSystem\PhysicsGameScreen.cs" />
<Compile Include="ScreenSystem\ScreenManagerComponent.cs" />
<Compile Include="ScreenSystem\SpriteFonts.cs" />
<Compile Include="Samples\SimpleDemo1.cs" />
<Compile Include="Samples\SimpleDemo2.cs" />
<Compile Include="Samples\SimpleDemo3.cs" />
<Compile Include="Samples\SimpleDemo4.cs" />
<Compile Include="Samples\SimpleDemo5.cs" />
<Compile Include="Samples\SimpleDemo6.cs" />
<Compile Include="Samples\SimpleDemo7.cs" />
<Compile Include="Samples\SimpleDemo8.cs" />
<Compile Include="Samples\SimpleDemo9.cs" />
<Compile Include="ScreenSystem\VirtualButton.cs" />
<Compile Include="ScreenSystem\VirtualStick.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="Game.ico" />
<Content Include="GameThumbnail.png" />
</ItemGroup>
<ItemGroup>
<None Include="Background.png">
<XnaPlatformSpecific>true</XnaPlatformSpecific>
</None>
<None Include="Properties\AppManifest.xml">
<XnaPlatformSpecific>true</XnaPlatformSpecific>
</None>
<None Include="Properties\WMAppManifest.xml">
<XnaPlatformSpecific>true</XnaPlatformSpecific>
</None>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
<Visible>False</Visible>
<ProductName>Microsoft .NET Framework 4 Client Profile %28x86 and x64%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
<Visible>False</Visible>
<ProductName>Windows Installer 3.1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
<Visible>False</Visible>
<ProductName>Microsoft XNA Framework Redistributable 4.0</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
<ItemGroup />
<ItemGroup />
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Game">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.GamerServices">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Graphics">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Input.Touch">
<Private>False</Private>
</Reference>
<Reference Include="mscorlib">
<Private>False</Private>
</Reference>
<Reference Include="mscorlib.Extensions">
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Reference Assemblies\Microsoft\Framework\Silverlight\v4.0\Profile\WindowsPhone71\mscorlib.Extensions.dll</HintPath>
</Reference>
<Reference Include="System">
<Private>False</Private>
</Reference>
<Reference Include="System.Core">
<Private>False</Private>
</Reference>
<Reference Include="System.Net" />
<Reference Include="System.Xml">
<Private>False</Private>
</Reference>
<Reference Include="System.Xml.Linq">
<Private>False</Private>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
<!--
To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.