|
/*
CLongMsg.cpp
Implementation for the CLongMsg class.
Copyright (c) 2008 Leslie Sanford
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
Contact: Leslie Sanford (jabberdabber@hotmail.com)
Last modified: 01/23/2008
*/
//---------------------------------------------------------------------
// Dependencies
//---------------------------------------------------------------------
#include "StdAfx.h"
#include "LongMsg.h"
#include "MIDIOutDevice.h"
// Using declaration
using midi::CLongMsg;
//---------------------------------------------------------------------
// CLongMsg implementation
//---------------------------------------------------------------------
// Default constructor
CLongMsg::CLongMsg() :
m_Msg(0),
m_Length(0)
{}
// Constructor
CLongMsg::CLongMsg(const char *Msg, DWORD Length) :
m_Msg(0),
m_Length(0)
{
SetMsg(Msg, Length);
}
// Constructor
CLongMsg::CLongMsg(const CLongMsg &Msg)
{
m_Msg = 0;
m_Length = 0;
*this = Msg;
}
// Destructor
CLongMsg::~CLongMsg()
{
// Release resources for this object if they exist
if(m_Msg != 0)
{
delete [] m_Msg;
}
}
// Assignment
CLongMsg &CLongMsg::operator = (const CLongMsg &Msg)
{
// Test for self assignment
if(this != &Msg)
{
SetMsg(Msg.m_Msg, Msg.m_Length);
}
return *this;
}
// Sends MIDI message
void CLongMsg::SendMsg(midi::CMIDIOutDevice &OutDevice)
{
OutDevice.SendMsg(m_Msg, m_Length);
}
// Sets message
void CLongMsg::SetMsg(const char *Msg, DWORD Length)
{
// Release old message if it exists
if(m_Msg != 0)
{
delete [] m_Msg;
}
//
// Allocate and initialize new message
//
m_Msg = new char[Length];
m_Length = Length;
for(DWORD i = 0; i < m_Length; i++)
{
m_Msg[i] = Msg[i];
}
}
// Subscripting
char &CLongMsg::operator [] (int i)
{
// Bounds checking
if(m_Length == 0 || i < 0 || i >= m_Length)
{
throw CLongMsgIndexOutOfBounds();
}
return m_Msg[i];
}
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
Aside from dabbling in BASIC on his old Atari 1040ST years ago, Leslie's programming experience didn't really begin until he discovered the Internet in the late 90s. There he found a treasure trove of information about two of his favorite interests: MIDI and sound synthesis.
After spending a good deal of time calculating formulas he found on the Internet for creating new sounds by hand, he decided that an easier way would be to program the computer to do the work for him. This led him to learn C. He discovered that beyond using programming as a tool for synthesizing sound, he loved programming in and of itself.
Eventually he taught himself C++ and C#, and along the way he immersed himself in the ideas of object oriented programming. Like many of us, he gotten bitten by the design patterns bug and a copy of GOF is never far from his hands.
Now his primary interest is in creating a complete MIDI toolkit using the C# language. He hopes to create something that will become an indispensable tool for those wanting to write MIDI applications for the .NET framework.
Besides programming, his other interests are photography and playing his Les Paul guitars.