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#if !defined(AFX_MIDIDEVSDLG_H__1BDCC560_1300_11D7_865D_0030BD08B6D9__INCLUDED_)
#define AFX_MIDIDEVSDLG_H__1BDCC560_1300_11D7_865D_0030BD08B6D9__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MIDIDevsDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CMIDIDevsDlg dialog
class CMIDIDevsDlg : public CDialog
{
// Construction
public:
CMIDIDevsDlg(CWnd* pParent = NULL); // standard constructor
//
// Accessors
//
UINT GetOutDevId() const { return m_OutDevId; }
UINT GetInDevId() const { return m_InDevId; }
//
// Mutators
//
void SetOutDevId(UINT OutDevId) { m_OutDevId = OutDevId; }
void SetInDevId(UINT InDevId) { m_InDevId = InDevId; }
// Has the client selected a new output device?
bool IsOutDevChanged() const { return m_OutChanged; }
// Has the client selected a new input device?
bool IsInDevChanged() const { return m_InChanged; }
// Dialog Data
//{{AFX_DATA(CMIDIDevsDlg)
enum { IDD = IDD_MIDI_DEVS_DLG };
CComboBox m_OutDevsCombo;
CComboBox m_InDevsCombo;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMIDIDevsDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
UINT m_OutDevId;
UINT m_InDevId;
bool m_OutChanged;
bool m_InChanged;
// Generated message map functions
//{{AFX_MSG(CMIDIDevsDlg)
virtual BOOL OnInitDialog();
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MIDIDEVSDLG_H__1BDCC560_1300_11D7_865D_0030BD08B6D9__INCLUDED_)
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Aside from dabbling in BASIC on his old Atari 1040ST years ago, Leslie's programming experience didn't really begin until he discovered the Internet in the late 90s. There he found a treasure trove of information about two of his favorite interests: MIDI and sound synthesis.
After spending a good deal of time calculating formulas he found on the Internet for creating new sounds by hand, he decided that an easier way would be to program the computer to do the work for him. This led him to learn C. He discovered that beyond using programming as a tool for synthesizing sound, he loved programming in and of itself.
Eventually he taught himself C++ and C#, and along the way he immersed himself in the ideas of object oriented programming. Like many of us, he gotten bitten by the design patterns bug and a copy of GOF is never far from his hands.
Now his primary interest is in creating a complete MIDI toolkit using the C# language. He hopes to create something that will become an indispensable tool for those wanting to write MIDI applications for the .NET framework.
Besides programming, his other interests are photography and playing his Les Paul guitars.