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Wrapper Library for Windows MIDI API

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28 Jan 2008MIT8 min read 761.1K   16.1K   144  
A small library encapsulating the Windows MIDI API
/*

  CPianoCtrl.cpp

  This file represents the implementation for the CPianoCtrl class

  Copyright (C) 2002 Leslie Sanford

  This library is free software; you can redistribute it and/or
  modify it under the terms of the GNU Lesser General Public
  License as published by the Free Software Foundation; either
  version 2.1 of the License, or (at your option) any later version.

  This library is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  Lesser General Public License for more details.

  You should have received a copy of the GNU Lesser General Public
  License along with this library; if not, write to the Free Software
  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 
  USA

  Contact: Leslie Sanford (jabberdabber@hotmail.com)

  Last modified: 12/18/2002

*/


//---------------------------------------------------------------------
// Dependencies
//---------------------------------------------------------------------


#include <afxwin.h>  
#include "PianoCtrl.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CPianoCtrl


//---------------------------------------------------------------------
// Constants
//---------------------------------------------------------------------


// Class name for this control
const char CPianoCtrl::CLASS_NAME[] = _T("PianoCtrl");

// Default note-on color
const COLORREF CPianoCtrl::DEF_NOTE_ON_COLOR = RGB(0, 150, 250);

// Maximum number of notes
const int CPianoCtrl::MAX_NOTE_COUNT = 128;

// Note table 
const int CPianoCtrl::NOTE_TABLE[] = 
{ 
    C, C_SHARP, D, D_SHARP, E, F, F_SHARP, G, G_SHARP, A, A_SHARP, B,
    C, C_SHARP, D, D_SHARP, E, F, F_SHARP, G, G_SHARP, A, A_SHARP, B,
    C, C_SHARP, D, D_SHARP, E, F, F_SHARP, G, G_SHARP, A, A_SHARP, B,
    C, C_SHARP, D, D_SHARP, E, F, F_SHARP, G, G_SHARP, A, A_SHARP, B,
    C, C_SHARP, D, D_SHARP, E, F, F_SHARP, G, G_SHARP, A, A_SHARP, B,
    C, C_SHARP, D, D_SHARP, E, F, F_SHARP, G, G_SHARP, A, A_SHARP, B,
    C, C_SHARP, D, D_SHARP, E, F, F_SHARP, G, G_SHARP, A, A_SHARP, B,
    C, C_SHARP, D, D_SHARP, E, F, F_SHARP, G, G_SHARP, A, A_SHARP, B,
    C, C_SHARP, D, D_SHARP, E, F, F_SHARP, G, G_SHARP, A, A_SHARP, B,
    C, C_SHARP, D, D_SHARP, E, F, F_SHARP, G, G_SHARP, A, A_SHARP, B,
    C, C_SHARP, D, D_SHARP, E, F, F_SHARP, G
};

// Range error messages
const CString CPianoCtrl::NOTE_RANGE_ERR = _T("Note out of range.");
const CString CPianoCtrl::LOW_NOTE_RANGE_ERR = _T("Low note out of range.");
const CString CPianoCtrl::HIGH_NOTE_RANGE_ERR = _T("High note out of range.");
const CString CPianoCtrl::INVALID_RANGE_ERR = _T("Note range is invalid.");
const CString CPianoCtrl::NATURAL_NOTE_ERR = _T("Notes must be natural.");

// Flags whether or not this custom control class has been registered.
bool CPianoCtrl::REGISTER_FLAG = false;
  

//---------------------------------------------------------------------
// CPianoCtrl class implementation
//---------------------------------------------------------------------


// Constructor
CPianoCtrl::CPianoCtrl() : 
m_Keys(0),
m_LowNote(0),
m_HighNote(0),
m_CurrKey(-1),
m_IsInitialized(false),
m_HasCapture(false)
{
    // If this control has not been registered, do it here.
    if(!REGISTER_FLAG)
    {
        RegisterWindowClass();
    }

    // Initialize critical section
    ::InitializeCriticalSection(&m_CriticalSection);
}


// Destructor
CPianoCtrl::~CPianoCtrl()
{
    DestroyPianoKeys();

    ::DeleteCriticalSection(&m_CriticalSection);
}


// Create function for creating the control dynamically
BOOL CPianoCtrl::Create(CWnd *pParentWnd, const RECT &rect, UINT nId, 
                        DWORD dwStyle)
{
    return CWnd::Create(CLASS_NAME, _T(""), dwStyle, rect, pParentWnd, 
                        nId);
}


// Initializes the control
BOOL CPianoCtrl::Initialize(unsigned char LowNote, 
                            unsigned char HighNote,
                            COLORREF NoteOnColor)
{
    CRect ClientRect;
    
    // Get the rectangular coordinates of this control and get its 
    // width and length
    GetClientRect(&ClientRect);
    m_Width = ClientRect.bottom;
    m_Length = ClientRect.right - 1;

    // Initialize note-on color
    m_NoteOnColor = NoteOnColor;

    // If we successfully set the note range, we are finished 
    // initializing this control. Indicate that it has been initialized.
    if(SetNoteRange(LowNote, HighNote))
    {
        m_IsInitialized = true;
    }

    return TRUE ? m_IsInitialized : FALSE;
}


// Turn on a note 
void CPianoCtrl::NoteOn(unsigned char NoteId, COLORREF NoteOnColor)
{
    // Make sure this control has been initialized
    if(m_IsInitialized)
    {
        // Range checking
        if(NoteId < m_LowNote || NoteId > m_HighNote)
        {
            MessageBox(NOTE_RANGE_ERR, "Error", MB_OK | MB_ICONSTOP);
        }
        // Turn on note and invalidate its area so that it is repainted.
        else
        {
            CRect InvalidRect;

            m_Keys[NoteId - m_LowNote]->NoteOn(NoteOnColor, InvalidRect);
            NotifyNoteOn(NoteId);

            InvalidateRect(InvalidRect);
        }
    }
}


// Turn on note
void CPianoCtrl::NoteOn(unsigned char NoteId)
{
    NoteOn(NoteId, m_NoteOnColor);
}


// Turn off note
void CPianoCtrl::NoteOff(unsigned char NoteId)
{
    // Make sure this control has been initialized
    if(m_IsInitialized)
    {
        // Range checking
        if(NoteId < m_LowNote || NoteId > m_HighNote)
        {
            MessageBox(NOTE_RANGE_ERR, "Error", MB_OK | MB_ICONSTOP);
        }
        // Turn note off and invalidate its area so that it can be 
        // repainted
        else
        {
            CRect InvalidRect;

            m_Keys[NoteId - m_LowNote]->NoteOff(InvalidRect);
            NotifyNoteOff(NoteId);

            InvalidateRect(InvalidRect);
        }
    }
}


// Attach listener for event notification
void CPianoCtrl::AttachListener(CPianoCtrlListener &Listener)
{
    // Protect list with critical section
    ::EnterCriticalSection(&m_CriticalSection);

    m_Listeners.push_front(&Listener);

    ::LeaveCriticalSection(&m_CriticalSection);
}


// Detach listener
void CPianoCtrl::DetachListener(CPianoCtrlListener &Listener)
{
    ::EnterCriticalSection(&m_CriticalSection);

    m_Listeners.remove(&Listener);

    ::LeaveCriticalSection(&m_CriticalSection);
}


// Set note range
BOOL CPianoCtrl::SetNoteRange(unsigned char LowNote, 
                              unsigned char HighNote)
{
    BOOL Result = FALSE;

    // Range checking
    if(LowNote < 0)
    {
        MessageBox(LOW_NOTE_RANGE_ERR, "Error", MB_OK | MB_ICONSTOP);
    }
    // High note beyond maximum number allowed
    else if(HighNote >= MAX_NOTE_COUNT)
    {
        MessageBox(HIGH_NOTE_RANGE_ERR, "Error", MB_OK | MB_ICONSTOP);
    }
    // Low note is higher than high note
    else if(LowNote >= HighNote)
    {
        MessageBox(INVALID_RANGE_ERR, "Error", MB_OK | MB_ICONSTOP);
    }
    // Either the low note or the high note is not natural
    else if(!IsNoteNatural(LowNote) || !IsNoteNatural(HighNote))
    {
        MessageBox(NATURAL_NOTE_ERR, "Error", MB_OK | MB_ICONSTOP);
    }
    // Initialize range and create keys
    else
    {
        m_LowNote = LowNote;
        m_HighNote = HighNote;

        CreatePianoKeys();

        // Indicate that the operation was successful
        Result = TRUE;
    }

    return Result;
}
    

// Determines if a note is natural
bool CPianoCtrl::IsNoteNatural(unsigned char Note)
{
    bool Result = true;

    if(NOTE_TABLE[Note] == C_SHARP || NOTE_TABLE[Note] == D_SHARP ||
        NOTE_TABLE[Note] == F_SHARP || NOTE_TABLE[Note] == G_SHARP ||
        NOTE_TABLE[Note] == A_SHARP)
    {
        Result = false;
    }

    return Result;
}


// Get the number of natural notes in this control's range
int CPianoCtrl::GetNaturalNoteCount()
{
    int NatNoteCount = 0;

    for(unsigned char i = m_LowNote; i <= m_HighNote; i++)
    {
        if(IsNoteNatural(i))
        {
            NatNoteCount++;
        }
    }

    return NatNoteCount;
}


// Calculate the unit length for this control
double CPianoCtrl::GetUnitLength()
{
    // Determine the number of natural notes within this note range
    int NatNoteCount = GetNaturalNoteCount();

    double Result = static_cast<double>(m_Length) / NatNoteCount;

    // Return the length of each unit
    return Result / CPianoKey::UNIT_PER_NAT_KEY;
}


// Create the piano keys
void CPianoCtrl::CreatePianoKeys()
{
    double Position = 0;

    DestroyPianoKeys();

    m_Keys.resize(m_HighNote - m_LowNote + 1);

    m_UnitLength = GetUnitLength();

    //
    // The leftmost key is a special case. Take care of it first.
    //

    if(NOTE_TABLE[m_LowNote] == B || NOTE_TABLE[m_LowNote] == E)
    {
        m_Keys[0] = new CWhiteKeyFull(m_UnitLength, m_Width, 0);

        // Move position to the right
        Position = m_UnitLength * CPianoKey::UNIT_PER_NAT_KEY;
    }
    else
    {
        m_Keys[0] = new CWhiteKeyLeft(m_UnitLength, m_Width, 0);

        // Move position to the right
        Position = m_UnitLength * (CPianoKey::UNIT_PER_NAT_KEY - 1);
    }

    //
    // Create all but the rightmost key. 
    //

    for(int i = m_LowNote + 1; i < m_HighNote; i++)
    {
        // CWhiteKeyLeft cases
        if(NOTE_TABLE[i] == C || NOTE_TABLE[i] == F)
        {          
            m_Keys[i - m_LowNote] = new CWhiteKeyLeft(m_UnitLength, 
                m_Width, Position);

            // Move position to the right
            Position += m_UnitLength * (CPianoKey::UNIT_PER_NAT_KEY - 1);
        }
        // CWhiteKeyMiddle cases
        else if(NOTE_TABLE[i] == G || NOTE_TABLE[i] == A ||
            NOTE_TABLE[i] == D)
        {
            m_Keys[i - m_LowNote] = new CWhiteKeyMiddle(m_UnitLength, 
                m_Width, Position);

            // Move position to the right
            Position += m_UnitLength * (CPianoKey::UNIT_PER_NAT_KEY - 1);
        }
        // CWhiteKeyRight cases
        else if(NOTE_TABLE[i] == B || NOTE_TABLE[i] == E)
        {
            m_Keys[i - m_LowNote] = new CWhiteKeyRight(m_UnitLength, 
                m_Width, Position);

            // Move position to the right
            Position += m_UnitLength * (CPianoKey::UNIT_PER_NAT_KEY);
        }
        // CBlackKey cases
        else
        {
            m_Keys[i - m_LowNote] = new CBlackKey(m_UnitLength, 
                m_Width, Position);

            // Move position to the right
            Position += m_UnitLength;
        }
    }

    //
    // The rightmost key is a special case. Take care of it last.
    //

    if(NOTE_TABLE[m_HighNote] == C || 
        NOTE_TABLE[m_HighNote] == F)
    {
        m_Keys[m_HighNote - m_LowNote] = new 
            CWhiteKeyFull(m_UnitLength, m_Width, Position);
    }
    else
    {
        m_Keys[m_HighNote - m_LowNote] = new 
            CWhiteKeyRight(m_UnitLength, m_Width, Position);
    }

    // Paint new keyboard
    Invalidate();
}


// Destroy the piano keys
void CPianoCtrl::DestroyPianoKeys()
{
    // Make sure there are keys to destroy
    if(m_Keys.size() > 0)
    {
        for(int i = 0; i < m_Keys.size(); i++)
        {
            delete m_Keys[i];
        }
    }

    // Resise the container to 0 indicating that there are no keys in 
    // the control at this time
    m_Keys.resize(0);
}


// Find a key in this control
int CPianoCtrl::FindKey(CPoint &point)
{
    bool FoundFlag = false;
    int Key = 0;

    // This algorithm does a simple linear search for the key that was
    // pressed. This is not an efficient way to search. However, it's
    // the simplest and works well enough in practise for this situation.
    while(!FoundFlag && Key < m_Keys.size() - 1)
    {
        if(m_Keys[Key]->IsPointInKey(point))
        {
            FoundFlag = true;
        }
        else
        {
            Key++;
        }
    }

    return Key;
}


// Notify all listeners that a note-on event has occurred
void CPianoCtrl::NotifyNoteOn(unsigned char NoteId)
{
    // Protect list with critical section
    ::EnterCriticalSection(&m_CriticalSection);

    std::list<CPianoCtrlListener *>::iterator i;

    for(i = m_Listeners.begin(); i != m_Listeners.end(); i++)
    {
        (*i)->OnNoteOn(*this, NoteId);
    }

    ::LeaveCriticalSection(&m_CriticalSection);
}


// Notify listeners that a note-off event has occurred
void CPianoCtrl::NotifyNoteOff(unsigned char NoteId)
{
    // Protect list with critical section
    ::EnterCriticalSection(&m_CriticalSection);

    std::list<CPianoCtrlListener *>::iterator i;

    for(i = m_Listeners.begin(); i != m_Listeners.end(); i++)
    {
        (*i)->OnNoteOff(*this, NoteId);
    }

    ::LeaveCriticalSection(&m_CriticalSection);
}


// Register this controls Window class
void CPianoCtrl::RegisterWindowClass()
{
    WNDCLASS WndClass;
    HINSTANCE hInst = ::AfxGetInstanceHandle();
    HCURSOR Cursor = ::AfxGetApp()->LoadStandardCursor(IDC_ARROW);

    WndClass.style         = CS_HREDRAW | CS_VREDRAW;
    WndClass.lpfnWndProc   = ::DefWindowProc;
    WndClass.cbClsExtra    = WndClass.cbWndExtra = 0;
    WndClass.hInstance     = hInst;
    WndClass.hIcon         = NULL;
    WndClass.hCursor       = Cursor;
    WndClass.hbrBackground = NULL;
    WndClass.lpszMenuName  = NULL;
    WndClass.lpszClassName = CLASS_NAME;

    if (::AfxRegisterClass(&WndClass))
    {
        // Indicate that this Window class has now been registered
        REGISTER_FLAG = true;
    }
    else
    {
        ::AfxThrowResourceException();
    }
}


BEGIN_MESSAGE_MAP(CPianoCtrl, CWnd)
	//{{AFX_MSG_MAP(CPianoCtrl)
	ON_WM_PAINT()
	ON_WM_LBUTTONDOWN()
	ON_WM_LBUTTONUP()
	ON_WM_MOUSEMOVE()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()


/////////////////////////////////////////////////////////////////////////////
// CPianoCtrl message handlers


// Paints the control
void CPianoCtrl::OnPaint() 
{
	PAINTSTRUCT ps;
    CDC *dc = BeginPaint(&ps);

    for(int i = 0; i < m_Keys.size(); i++)
    {
        m_Keys[i]->Paint(dc);
    }

    EndPaint(&ps);
}


// On left mouse button down
void CPianoCtrl::OnLButtonDown(UINT nFlags, CPoint point) 
{
    // Capture the mouse if we haven't already
    if(!m_HasCapture)
    {
        SetCapture();
        m_HasCapture = true;
    }

    // Make sure this control has been initialized
    if(m_IsInitialized)
    {
        // Find the key to turn on. This will become the current key. 
        // We keep track of it so that we can turn it off later
        m_CurrKey = FindKey(point);

        // Turn on note, get its area, and then invalidate so that the
        // control is repainted to indicate that this note is being 
        // played
        CRect InvalidRect;
        m_Keys[m_CurrKey]->NoteOn(m_NoteOnColor, InvalidRect);
        NotifyNoteOn(m_CurrKey + m_LowNote);    

        InvalidateRect(&InvalidRect);
    }
	
	CWnd::OnLButtonDown(nFlags, point);
}


// On left mouse button up
void CPianoCtrl::OnLButtonUp(UINT nFlags, CPoint point) 
{
    // If there is a key already being played by the mouse, turn it off
    if(m_CurrKey >= 0)
    {
        CRect InvalidRect;
        m_Keys[m_CurrKey]->NoteOff(InvalidRect);
        NotifyNoteOff(m_CurrKey + m_LowNote);

        // Indicate that there is no key active
        m_CurrKey = -1;

        InvalidateRect(&InvalidRect);
    }
	
	CWnd::OnLButtonUp(nFlags, point);
}


// On mouse move
void CPianoCtrl::OnMouseMove(UINT nFlags, CPoint point) 
{
    // If the mouse has moved outside of this window, turn off any 
    // currently active key and release the mouse.
    if(point.x <= 0 || point.x >= m_Length || point.y <= 0 || 
        point.y >= m_Width)
    {   
        // If there is a key currently active key
        if(m_CurrKey >= 0)
        {
            CRect InvalidRect;

            m_Keys[m_CurrKey]->NoteOff(InvalidRect);
            NotifyNoteOff(m_CurrKey + m_LowNote);
            InvalidateRect(&InvalidRect);
        }

        ReleaseCapture();
        m_HasCapture = false;
    }

    // If this piano control has been intialized, and it has captured the
    // mouse, and the left mouse button is down...
    if(m_IsInitialized && m_HasCapture && (nFlags & MK_LBUTTON))
    {
        // Find the key beneath the mouse cursor
        int Key = FindKey(point); 

        // If the mouse has moved to a new key
        if(Key != m_CurrKey)
        {
            CRect InvalidRect;

            // If the current key is valid, turn note off
            if(m_CurrKey >= 0)
            {               
                m_Keys[m_CurrKey]->NoteOff(InvalidRect);
                NotifyNoteOff(m_CurrKey + m_LowNote);
                InvalidateRect(&InvalidRect);
            }

            // Turn new note on
            m_CurrKey = Key;
            m_Keys[m_CurrKey]->NoteOn(m_NoteOnColor, InvalidRect);
            NotifyNoteOn(m_CurrKey + m_LowNote);

            InvalidateRect(&InvalidRect);
        }
    }
            
	CWnd::OnMouseMove(nFlags, point);
}




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License

This article, along with any associated source code and files, is licensed under The MIT License


Written By
United States United States
Aside from dabbling in BASIC on his old Atari 1040ST years ago, Leslie's programming experience didn't really begin until he discovered the Internet in the late 90s. There he found a treasure trove of information about two of his favorite interests: MIDI and sound synthesis.

After spending a good deal of time calculating formulas he found on the Internet for creating new sounds by hand, he decided that an easier way would be to program the computer to do the work for him. This led him to learn C. He discovered that beyond using programming as a tool for synthesizing sound, he loved programming in and of itself.

Eventually he taught himself C++ and C#, and along the way he immersed himself in the ideas of object oriented programming. Like many of us, he gotten bitten by the design patterns bug and a copy of GOF is never far from his hands.

Now his primary interest is in creating a complete MIDI toolkit using the C# language. He hopes to create something that will become an indispensable tool for those wanting to write MIDI applications for the .NET framework.

Besides programming, his other interests are photography and playing his Les Paul guitars.

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