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Wrapper Library for Windows MIDI API

, 28 Jan 2008 MIT
A small library encapsulating the Windows MIDI API
mididevdemo.zip
MIDIDeviceDemo.exe
mididevdemo_v2.zip
MIDIDevDemo v2
MIDIDevDemo v2.clw
MIDIDevDemo v2.dsp
MIDIDevDemo v2.dsw
MIDIDevDemo v2.ncb
MIDIDevDemo v2.opt
MIDIDevDemo v2.plg
res
MIDIDevDemo v2.ico
midiwrapper.zip
MIDIDeviceDemo.zip
MIDIWrapperSrc.zip
midiwrappersource.zip
MIDIWrapper Source
midiwrapper_demo.zip
MIDIDevDemo v2.clw
MIDIDevDemo v2.dsp
MIDIDevDemo v2.dsw
MIDIDevDemo v2.ico
midiwrapper_source.zip
MIDIWrapper_Source
MIDIWrapper Source
midiwrapper_src.zip
#ifndef MIDI_H
#define MIDI_H


/*******************************************************************************
 * midi.h - Common MIDI declarations.
 *
 * Copyright (C) 2002 Leslie Sanford
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 * Contact: jabberdabber@hotmail.com
 *
 * Last modified: 09/22/2003
 ******************************************************************************/


namespace midi
{
    //----------------------------------------------------------------
    // Constants
    //----------------------------------------------------------------


    // Status byte for Active Sensing message
    const unsigned char ACTIVE_SENSING = 0xFE;

    // Command value for Channel Pressure (Aftertouch)
    const unsigned char CHANNEL_PRESSURE = 0xD0;

    // Status byte for Continue message
    const unsigned char CONTINUE = 0xFB;

    // Command value for Control Change message
    const unsigned char CONTROL_CHANGE = 0xB0;

    // Status byte for System Exclusive message
    const unsigned char SYSTEM_EXCLUSIVE = 0xF0;

    // Status byte for End of System Exclusive message
    const unsigned char END_OF_EXCLUSIVE = 0xF7;

    // Status byte for MIDI Time Code Quarter Fram message
    const unsigned char MIDI_TIME_CODE = 0xF1;

    // Command value for Note Off message
    const unsigned char NOTE_OFF = 0x80;

    // Command value for Note On message
    const unsigned char NOTE_ON = 0x90;

    // Command value for Pitch Bend message
    const unsigned char PITCH_BEND = 0xE0;

    // Command value for Polyphonic Key Pressure (Aftertouch)
    const unsigned char POLY_PRESSURE = 0xA0;

    // Command value for Program Change message
    const unsigned char PROGRAM_CHANGE = 0xC0;
    
    // Status byte for Song Position Pointer message
    const unsigned char SONG_POSITION_POINTER = 0xF2;

    // Status byte for MIDI Song Select message
    const unsigned char SONG_SELECT = 0xF3;

    // Status byte for Start message
    const unsigned char START = 0xFA;

    // Status byte for Stop message
    const unsigned char STOP = 0xFC;

    // Status byte for System Reset message
    const unsigned char SYSTEM_RESET = 0xFF;

    // Status byte for Timing Clock message
    const unsigned char TIMING_CLOCK = 0xF8;

    // Status byte for Tune Request message
    const unsigned char TUNE_REQUEST = 0xF6;

    //
    // For unpacking and packing short messages
    //
    const unsigned char SHORT_MSG_MASK = 15;
    const unsigned char SHORT_MSG_SHIFT = 8;
}


#endif

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License

This article, along with any associated source code and files, is licensed under The MIT License

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About the Author

Leslie Sanford

United States United States
Aside from dabbling in BASIC on his old Atari 1040ST years ago, Leslie's programming experience didn't really begin until he discovered the Internet in the late 90s. There he found a treasure trove of information about two of his favorite interests: MIDI and sound synthesis.
 
After spending a good deal of time calculating formulas he found on the Internet for creating new sounds by hand, he decided that an easier way would be to program the computer to do the work for him. This led him to learn C. He discovered that beyond using programming as a tool for synthesizing sound, he loved programming in and of itself.
 
Eventually he taught himself C++ and C#, and along the way he immersed himself in the ideas of object oriented programming. Like many of us, he gotten bitten by the design patterns bug and a copy of GOF is never far from his hands.
 
Now his primary interest is in creating a complete MIDI toolkit using the C# language. He hopes to create something that will become an indispensable tool for those wanting to write MIDI applications for the .NET framework.
 
Besides programming, his other interests are photography and playing his Les Paul guitars.

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