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RaceX - A 2D racing game using DirectDraw

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4.92/5 (71 votes)
30 Aug 200214 min read 563.5K   25.1K   150  
This is a 2D racing game that uses a DirectX wrapper library. The game has single player and multiplayer support.
  • racex_src.zip
    • RaceX
      • AppLib
      • cCompetition.cpp
      • cCompetition.h
      • cRaceCar.cpp
      • cRaceCar.h
      • cRaceTrack.cpp
      • cRaceTrack.h
      • cTextWriter.cpp
      • cTextWriter.h
      • dsutil.cpp
      • dsutil.h
      • dxutil.cpp
      • dxutil.h
      • icon1.ico
      • RaceX.cpp
      • RaceX.dsp
      • RaceX.dsw
      • RaceX.h
      • racexres.rc
      • ReadMe.txt
      • res
        • Alpha.BMP
        • bmp_background1.bmp
        • bmp_background2.bmp
        • bmp_background3.bmp
        • bmp_background4.bmp
        • bmp_bigcar_blue.bmp
        • bmp_bigcar_green.bmp
        • bmp_bigcar_red.bmp
        • bmp_bigcar_yeallow.bmp
        • bmp_blackptq0.bmp
        • bmp_blackptq1.bmp
        • bmp_blackptq2.bmp
        • bmp_blackptq3.bmp
        • bmp_bluecar.bmp
        • bmp_caret.bmp
        • bmp_currentconnected_title.bmp
        • bmp_cursor.bmp
        • bmp_curveq0.bmp
        • bmp_curveq1.bmp
        • bmp_curveq2.bmp
        • bmp_curveq3.bmp
        • bmp_diagonalq0.bmp
        • bmp_diagonalq1.bmp
        • bmp_diagonalq2.bmp
        • bmp_diagonalq3.bmp
        • bmp_endcurveq0.bmp
        • bmp_endcurveq1.bmp
        • bmp_endcurveq2.bmp
        • bmp_endcurveq3.bmp
        • bmp_endmediumcurveq0p1.bmp
        • bmp_endmediumcurveq0p2.bmp
        • bmp_endmediumcurveq0p3.bmp
        • bmp_endmediumcurveq1p1.bmp
        • bmp_endmediumcurveq1p2.bmp
        • bmp_endmediumcurveq1p3.bmp
        • bmp_endmediumcurveq2p1.bmp
        • bmp_endmediumcurveq2p2.bmp
        • bmp_endmediumcurveq2p3.bmp
        • bmp_endmediumcurveq3p1.bmp
        • bmp_endmediumcurveq3p2.bmp
        • bmp_endmediumcurveq3p3.bmp
        • bmp_finishcomp_panel.bmp
        • bmp_fullroadq0.bmp
        • bmp_fullroadq1.bmp
        • bmp_fullroadq10.bmp
        • bmp_fullroadq11.bmp
        • bmp_fullroadq12.bmp
        • bmp_fullroadq13.bmp
        • bmp_fullroadq14.bmp
        • bmp_fullroadq15.bmp
        • bmp_fullroadq16.bmp
        • bmp_fullroadq17.bmp
        • bmp_fullroadq2.bmp
        • bmp_fullroadq3.bmp
        • bmp_fullroadq4.bmp
        • bmp_fullroadq5.bmp
        • bmp_fullroadq6.bmp
        • bmp_fullroadq7.bmp
        • bmp_fullroadq8.bmp
        • bmp_fullroadq9.bmp
        • bmp_greencar.bmp
        • bmp_halfroadq0.bmp
        • bmp_halfroadq1.bmp
        • bmp_halfroadq2.bmp
        • bmp_halfroadq3.bmp
        • bmp_hz_enddiagq0.bmp
        • bmp_hz_enddiagq1.bmp
        • bmp_hz_enddiagq2.bmp
        • bmp_hz_enddiagq3.bmp
        • bmp_hz_startdiagq0.bmp
        • bmp_hz_startdiagq1.bmp
        • bmp_hz_startdiagq2.bmp
        • bmp_hz_startdiagq3.bmp
        • bmp_mediumcurveq0p1.bmp
        • bmp_mediumcurveq0p2.bmp
        • bmp_mediumcurveq0p3.bmp
        • bmp_mediumcurveq1p1.bmp
        • bmp_mediumcurveq1p2.bmp
        • bmp_mediumcurveq1p3.bmp
        • bmp_mediumcurveq2p1.bmp
        • bmp_mediumcurveq2p2.bmp
        • bmp_mediumcurveq2p3.bmp
        • bmp_mediumcurveq3p1.bmp
        • bmp_mediumcurveq3p2.bmp
        • bmp_mediumcurveq3p3.bmp
        • bmp_middiagq0.bmp
        • bmp_middiagq1.bmp
        • bmp_middiagq2.bmp
        • bmp_middiagq3.bmp
        • bmp_nextraceinfo.bmp
        • bmp_positions.bmp
        • bmp_raceresults_title.bmp
        • bmp_redcar.bmp
        • bmp_sraceroadq0.bmp
        • bmp_sraceroadq1.bmp
        • bmp_sraceroadq2.bmp
        • bmp_sraceroadq3.bmp
        • bmp_startdiagq0.bmp
        • bmp_startdiagq1.bmp
        • bmp_startdiagq2.bmp
        • bmp_startdiagq3.bmp
        • bmp_titlecomp.bmp
        • bmp_vr_enddiagq0.bmp
        • bmp_vr_enddiagq1.bmp
        • bmp_vr_enddiagq2.bmp
        • bmp_vr_enddiagq3.bmp
        • bmp_vr_startdiagq0.bmp
        • bmp_vr_startdiagq1.bmp
        • bmp_vr_startdiagq2.bmp
        • bmp_vr_startdiagq3.bmp
        • bmp_yeallowcar.bmp
        • Car_Pannel.bmp
        • Car_Pannel_Competition.bmp
        • changeoption.WAV
        • COMP_STATUS_TITLE.bmp
        • completed.bmp
        • cooper_tophy.bmp
        • Digital_Small.bmp
        • engine.wav
        • explode_0_blue.bmp
        • explode_0_green.bmp
        • explode_0_red.bmp
        • explode_0_yeallow.bmp
        • explode_135_blue.bmp
        • explode_135_green.bmp
        • explode_135_red.bmp
        • explode_135_yeallow.bmp
        • explode_180_blue.bmp
        • explode_180_green.bmp
        • explode_180_red.bmp
        • explode_180_yeallow.bmp
        • explode_225_blue.bmp
        • explode_225_green.bmp
        • explode_225_red.bmp
        • explode_225_yeallow.bmp
        • explode_270_blue.bmp
        • explode_270_green.bmp
        • explode_270_red.bmp
        • explode_270_yeallow.bmp
        • explode_315_blue.bmp
        • explode_315_green.bmp
        • explode_315_red.bmp
        • explode_315_yeallow.bmp
        • explode_45_blue.bmp
        • explode_45_green.bmp
        • explode_45_red.bmp
        • explode_45_yeallow.bmp
        • explode_90_blue.bmp
        • explode_90_green.bmp
        • explode_90_red.bmp
        • explode_90_yeallow.bmp
        • explosion.wav
        • FinishedTrack.wav
        • firstlight.bmp
        • flags.bmp
        • gold_tophy.bmp
        • grass.bmp
        • helmet.bmp
        • Lap_Results.bmp
        • multiplayerstatus_title.bmp
        • none_tophy.bmp
        • Race_Results.bmp
        • Race_Stats.bmp
        • race_title.bmp
        • sand.bmp
        • Select.WAV
        • semaphore.WAV
        • silver_tophy.bmp
        • Thumbs.db
        • title.bmp
        • Toolbar.bmp
        • type.WAV
        • Verdana.BMP
      • resource.h
      • StdAfx.cpp
      • StdAfx.h
      • Thumbs.db
      • Track01.rxt
      • Track02.rxt
      • Track03.rxt
      • Track04.rxt
      • Track05.rxt
      • Track06.rxt
      • Track07.rxt
      • Track08.rxt
      • Track09.rxt
  • trackeditor_src.zip
    • TrackEditor
      • CheckPointDlg.cpp
      • CheckPointDlg.h
      • cMatrix.cpp
      • cMatrix.h
      • MainFrm.cpp
      • MainFrm.h
      • res
        • bmp_blackptq0.bmp
        • bmp_blackptq1.bmp
        • bmp_blackptq2.bmp
        • bmp_blackptq3.bmp
        • bmp_curveq0.bmp
        • bmp_curveq1.bmp
        • bmp_curveq2.bmp
        • bmp_curveq3.bmp
        • bmp_diagonalq0.bmp
        • bmp_diagonalq1.bmp
        • bmp_diagonalq2.bmp
        • bmp_diagonalq3.bmp
        • bmp_endcurveq0.bmp
        • bmp_endcurveq1.bmp
        • bmp_endcurveq2.bmp
        • bmp_endcurveq3.bmp
        • bmp_endmediumcurveq0p1.bmp
        • bmp_endmediumcurveq0p2.bmp
        • bmp_endmediumcurveq0p3.bmp
        • bmp_endmediumcurveq1p1.bmp
        • bmp_endmediumcurveq1p2.bmp
        • bmp_endmediumcurveq1p3.bmp
        • bmp_endmediumcurveq2p1.bmp
        • bmp_endmediumcurveq2p2.bmp
        • bmp_endmediumcurveq2p3.bmp
        • bmp_endmediumcurveq3p1.bmp
        • bmp_endmediumcurveq3p2.bmp
        • bmp_endmediumcurveq3p3.bmp
        • bmp_fullroadq0.bmp
        • bmp_fullroadq1.bmp
        • bmp_fullroadq10.bmp
        • bmp_fullroadq11.bmp
        • bmp_fullroadq12.bmp
        • bmp_fullroadq13.bmp
        • bmp_fullroadq14.bmp
        • bmp_fullroadq15.bmp
        • bmp_fullroadq16.bmp
        • bmp_fullroadq17.bmp
        • bmp_fullroadq2.bmp
        • bmp_fullroadq3.bmp
        • bmp_fullroadq4.bmp
        • bmp_fullroadq5.bmp
        • bmp_fullroadq6.bmp
        • bmp_fullroadq7.bmp
        • bmp_fullroadq8.bmp
        • bmp_fullroadq9.bmp
        • bmp_halfroadq0.bmp
        • bmp_halfroadq1.bmp
        • bmp_halfroadq2.bmp
        • bmp_halfroadq3.bmp
        • bmp_hz_enddiagq0.bmp
        • bmp_hz_enddiagq1.bmp
        • bmp_hz_enddiagq2.bmp
        • bmp_hz_enddiagq3.bmp
        • bmp_hz_startdiagq0.bmp
        • bmp_hz_startdiagq1.bmp
        • bmp_hz_startdiagq2.bmp
        • bmp_hz_startdiagq3.bmp
        • bmp_mediumcurveq0p1.bmp
        • bmp_mediumcurveq0p2.bmp
        • bmp_mediumcurveq0p3.bmp
        • bmp_mediumcurveq1p1.bmp
        • bmp_mediumcurveq1p2.bmp
        • bmp_mediumcurveq1p3.bmp
        • bmp_mediumcurveq2p1.bmp
        • bmp_mediumcurveq2p2.bmp
        • bmp_mediumcurveq2p3.bmp
        • bmp_mediumcurveq3p1.bmp
        • bmp_mediumcurveq3p2.bmp
        • bmp_mediumcurveq3p3.bmp
        • bmp_middiagq0.bmp
        • bmp_middiagq1.bmp
        • bmp_middiagq2.bmp
        • bmp_middiagq3.bmp
        • bmp_sraceroadq0.bmp
        • bmp_sraceroadq1.bmp
        • bmp_sraceroadq2.bmp
        • bmp_sraceroadq3.bmp
        • bmp_vr_enddiagq0.bmp
        • bmp_vr_enddiagq1.bmp
        • bmp_vr_enddiagq2.bmp
        • bmp_vr_enddiagq3.bmp
        • bmp_vr_startdiagq0.bmp
        • bmp_vr_startdiagq1.bmp
        • bmp_vr_startdiagq2.bmp
        • bmp_vr_startdiagq3.bmp
        • Thumbs.db
        • Toolbar.bmp
        • TrackEditor.ico
        • TrackEditor.rc2
        • TrackEditorDoc.ico
      • Resource.h
      • SetDimensionsDlg.cpp
      • SetDimensionsDlg.h
      • StdAfx.cpp
      • StdAfx.h
      • TrackEditor.clw
      • TrackEditor.cpp
      • TrackEditor.dsp
      • TrackEditor.dsw
      • TrackEditor.h
      • TrackEditor.rc
      • TrackEditorDoc.cpp
      • TrackEditorDoc.h
      • TrackEditorView.cpp
      • TrackEditorView.h
  • racex_demo.zip
    • RaceX.exe
    • Track01.rxt
    • Track02.rxt
    • Track03.rxt
    • Track04.rxt
    • Track05.rxt
    • Track06.rxt
    • Track07.rxt
    • Track08.rxt
    • Track09.rxt
  • trackeditor_demo.zip
    • TrackEditor.exe
// stdafx.cpp : source file that includes just the standard includes
//	TrackEditor.pch will be the pre-compiled header
//	stdafx.obj will contain the pre-compiled type information

#include "stdafx.h"



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Written By
Web Developer
Brazil Brazil
Mauricio Ritter lives in Brazil, in the city of Porto Alegre. He is working with software development for about 8 years, and most of his work was done at a bank, within a home and office banking system.
Mauricio also holds MCSD, MCSE, MCDBA, MCAD and MCT Microsoft certifications and work as a trainer/consultant in some MS CTEC in his city.
Mauricio also works in his own programming site, aimed to Brazilian Developers: http://www.dotnetmaniacs.com.br

In his spare time he studys korean language...

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