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using System;
using System.Reflection;
using System.Windows.Forms;
using System.Drawing;
using System.Collections.Generic;
using System.IO;
using System.ComponentModel;
using System.Collections;
using System.Text;
using System.Threading;
using System.Runtime.Serialization.Formatters.Binary;
using System.Xml.Serialization;
using BrainTechLLC.ThreadSafeObjects;
namespace BrainTechLLC
{
public delegate T TDelegate<T>(DateTime dt) where T : class;
public delegate void VoidDelegate();
public delegate int TDelegateGeneralInt<T>(T item);
public delegate bool TDelegateGeneralBool<T>(T item);
public delegate bool TDelegateGeneralBool<T, T2>(T item, T2 additional);
public delegate void TDelegateGeneral<T>(T item);
public delegate bool TDidSomethingDelegateGeneral<T1, T2>(T1 item, out T2 outItem);
public delegate double TDelegateGeneralDouble<T>(T item);
public delegate T2 TDelegatePlain<T, T2>(T item) where T : class;
public delegate T1 TPopulate<T1>();
public delegate string TDelegateGeneralString<T>(T item);
public static class Extensions
{
public static Thread CreateAndRunThread(this ThreadStart ts) { Thread t = CreateThread(ts); t.Start(); return t; }
public static Thread CreateThread(this ThreadStart ts)
{
Thread t = new Thread(ts);
t.TrySetApartmentState(ApartmentState.MTA);
t.Priority = ThreadPriority.Normal;
t.IsBackground = true;
return t;
}
}
}
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Currently working as a Senior Silverlight Developer with Troppus Software in Superior, CO. I enjoy statistics, programming, new technology, playing the cello, and reading codeproject articles.