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Articles / Desktop Programming / Win32

TetroGL: An OpenGL Game Tutorial in C++ for Win32 Platforms - Part 2

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29 Mar 2009CPOL28 min read 202.1K   5.6K   95  
Learn how to load images, display them on the screen and manage them efficiently and how to display animations.
#ifndef _ANIMFILELOADER_H_
#define _ANIMFILELOADER_H_

#include "ImageList.h"

// Simple class to help in the loading of the animations
// of a sprite.
class CAnimFileLoader
{
public:
	CAnimFileLoader(const std::string& strFile, unsigned imgsPerRow, 
			unsigned imgWidth, unsigned imgHeight);
	~CAnimFileLoader();

	CImageList GetAnimation(unsigned startIndex, unsigned stopIndex);

private:
	std::string m_strFileName;

	unsigned m_uImgWidth;
	unsigned m_uImgHeight;
	unsigned m_uImgsPerRow;
};

#endif  // _ANIMFILELOADER_H_

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Engineer
Belgium Belgium
I am a 29 years old guy and I live with my girlfriend in Hoegaarden, little city from Belgium well known for its white beer Smile | :) .
I studied as an industrial engineer in electronics but I oriented myself more towards software development when I started to work.
Currently I am working in a research centre in mechatronica. I mainly develop in C++ but I also do a bit of Java.
When I have so spare time, I like to read (mainly fantasy) and play electric guitar.

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