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A Library for Writing/Building Scripts in C#

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4.15/5 (6 votes)
14 Oct 2008CPOL3 min read 54.4K   503   55  
Designed to make it easier to write scripts such as JavaScript in C#
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>8.0.50727</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{48B45628-0D91-4532-8086-C1FCD044CA13}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>ClockWork.ScriptBuilder.Test</RootNamespace>
    <AssemblyName>ClockWork.ScriptBuilder.Test</AssemblyName>
    <SignAssembly>false</SignAssembly>
    <AssemblyOriginatorKeyFile>
    </AssemblyOriginatorKeyFile>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <DocumentationFile>
    </DocumentationFile>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="nunit.framework, Version=2.4.8.0, Culture=neutral, PublicKeyToken=96d09a1eb7f44a77, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>..\..\..\..\MotownNexus\ThirdParty\NUnit\v2.4.8\bin\nunit.framework.dll</HintPath>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Data" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="JavaScriptTests.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="ScriptTests.cs" />
    <Compile Include="XmlTests.cs" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\ClockWork.ScriptBuilder\ClockWork.ScriptBuilder.csproj">
      <Project>{35EF9722-991A-4F07-9E0D-30687DB81AC8}</Project>
      <Name>ClockWork.ScriptBuilder</Name>
    </ProjectReference>
  </ItemGroup>
  <ItemGroup>
    <Content Include="LICENCE.txt" />
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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