Click here to Skip to main content
15,884,298 members
Articles / Programming Languages / Visual Basic

StarTrek Galaxy

Rate me:
Please Sign up or sign in to vote.
3.50/5 (2 votes)
28 Aug 2008CPOL3 min read 35.5K   601   10  
Windows Multiple ship version of the classic StarTrek
  • galaxycode.zip
    • About.frm
    • About.frx
    • Bas
      • GALAXY.BAS
      • GALAXY2.BAS
      • GALXYDOC.BAS
    • Bmp
      • AXW1-24.BMP
      • AXW1-24G.BMP
      • AXW2-24.BMP
      • Axw2-24g.bmp
      • AXW3-24.BMP
      • AXW3-24G.BMP
      • BTN0-24.BMP
      • BTN0-24G.BMP
      • Btn10-24.bmp
      • Btn10-24g.bmp
      • BTN1-24.BMP
      • BTN1-24G.BMP
      • BTN2-24.BMP
      • BTN2-24G.BMP
      • BTN3-24.BMP
      • BTN3-24G.BMP
      • BTN4-24.BMP
      • BTN4-24G.BMP
      • BTN5-24.bmp
      • BTN5-24G.BMP
      • BTN6-24.bmp
      • BTN6-24g.bmp
      • BTN7-24.BMP
      • BTN7-24G.BMP
      • BTN8-24.bmp
      • BTN8-24g.bmp
      • BTN9-24.BMP
      • BTN9-24G.BMP
      • CANCEL24.BMP
      • CHECK-24.BMP
      • CHECK24G.BMP
      • Comp0-24.bmp
      • Comp0-24g.bmp
      • COMP1-24.BMP
      • Comp1g24.bmp
      • COMP2-24.BMP
      • Comp2g24.bmp
      • COMP3-24.BMP
      • Comp3g24.bmp
      • Comp5-24.bmp
      • Comp5-24g.bmp
      • Comp6-24.bmp
      • Comp6-24g.bmp
      • Comp7-24.bmp
      • Comp7-24g.bmp
      • Comp8-24.BMP
      • Comp8-24G.BMP
      • Eng1-24.bmp
      • Eng1-24g.bmp
      • Eng2-24.bmp
      • Eng2-24g.bmp
      • EXIT-24.BMP
      • Gx-Bmp.zip
      • HELP-24.BMP
      • Open.bmp
      • SAVE.BMP
      • Scn1-24.bmp
      • Scn1-24g.bmp
      • SCN2-24.BMP
    • frmMain.frm
    • frmMain.frx
    • Galaxy.exe
    • GALAXY.GID
    • Galaxy.hlp
    • Galaxy.ico
    • Galaxy.vbp
    • Galaxy.vbw
    • GALAXY2.SAV
    • galaxy3.sav
    • GALAXY3a.SAV
    • GALAXY4.SAV
    • GALAXY5.SAV
    • Help
      • AlienMov.bmp
      • AlienMov.shg
      • AmBomb.bmp
      • AmBomb.shg
      • AmProbe.bmp
      • AmProbe.shg
      • ArmShttl.bmp
      • ArmShttl.shg
      • AXW1-24.SHG
      • AXW2-24.SHG
      • AXW3-24.SHG
      • BH-AMB.bmp
      • BH-AMB.SHG
      • Blk-Hole.bmp
      • Brk-Beam.bmp
      • BRK-BEAM.SHG
      • BTN0-24.BMP
      • BTN0-24.SHG
      • Btn10-24.bmp
      • BTN10-24.SHG
      • BTN1-24.BMP
      • BTN1-24.SHG
      • BTN2-24.BMP
      • BTN2-24.SHG
      • BTN3-24.BMP
      • BTN3-24.SHG
      • BTN4-24.BMP
      • BTN4-24.SHG
      • BTN5-24.bmp
      • BTN5-24.SHG
      • BTN6-24.bmp
      • BTN6-24.SHG
      • BTN7-24.BMP
      • BTN7-24.SHG
      • BTN8-24.bmp
      • BTN8-24.SHG
      • BTN9-24.BMP
      • BTN9-24.SHG
      • BT-PRINT.BMP
      • Calculat.bmp
      • CALCULAT.SHG
      • CANCEL24.SHG
      • CapCloak.bmp
      • CAPCLOAK.SHG
      • CHECK-24.SHG
      • CLPBD-24.BMP
      • Comp0-24.bmp
      • COMP0-24.SHG
      • COMP1-24.BMP
      • COMP1-24.SHG
      • COMP2-24.BMP
      • COMP2-24.SHG
      • COMP3-24.BMP
      • COMP3-24.SHG
      • Comp5-24.bmp
      • COMP5-24.SHG
      • Comp6-24.bmp
      • COMP6-24.SHG
      • Comp7-24.bmp
      • COMP7-24.SHG
      • Comp8-24.BMP
      • COMP8-24.SHG
      • Eng1-24.bmp
      • Eng2-24.bmp
      • Engage.bmp
      • ENGAGE.SHG
      • EXIT-24.BMP
      • EXIT-24.SHG
      • GameStat.bmp
      • GAMESTAT.SHG
      • Gx.bmp
      • Gx.hpj
      • Gx.rtf
      • Gx-2.bmp
      • Gx-About.bmp
      • Gx-Help.zip
      • Gx-Io.bmp
      • Gx-Tab0.bmp
      • GX-TAB0.SHG
      • Gx-Tab1.bmp
      • GX-TAB1.SHG
      • Gx-Tab2.bmp
      • GX-TAB2.SHG
      • Gx-Tab3.bmp
      • GX-TAB3.SHG
      • HELP-24.BMP
      • HELP-24.SHG
      • LandShtl.bmp
      • LandShtl.shg
      • LoseScrn.bmp
      • LOSESCRN.SHG
      • LrScan.bmp
      • LrScan.shg
      • L-Shuttl.bmp
      • L-SHUTTL.SHG
      • Main-Win.bmp
      • MAIN-WIN.SHG
      • MapScan.bmp
      • MapScan.shg
      • MovAlien.bmp
      • MOVALIEN.SHG
      • OptBlue.bmp
      • OptNavy.bmp
      • OptWhite.bmp
      • Panel3.bmp
      • PANEL3.SHG
      • Phazers.bmp
      • PHAZERS.SHG
      • PhCourse.bmp
      • PhCourse.shg
      • Photons.bmp
      • PHOTONS.SHG
      • Pnt2Pnt.bmp
      • PNT2PNT.SHG
      • REPORT2.BMP
      • RPORT-24.BMP
      • SAVE.BMP
      • SCAN.BMP
      • ScanAnal.bmp
      • ScanAnal.shg
      • ScanAnlB.bmp
      • ScoutPrb.bmp
      • SCOUTPRB.SHG
      • SetUp.bmp
      • SetupPtr.bmp
      • SETUPPTR.SHG
      • Shields.bmp
      • SHIELDS.SHG
      • ShutlAmB.bmp
      • ShutlAmB.shg
      • SrScan.bmp
      • SrScan.shg
      • SrScanB.bmp
      • Status.bmp
      • STATUS.SHG
      • SwLaunch.bmp
      • Toolbar.bmp
      • TOOLBAR.SHG
      • Tractor.bmp
      • TRACTOR.SHG
      • Triton1bmp.bmp
      • Triton2.bmp
      • TritonAm.bmp
      • TritonAm.shg
      • Warp.bmp
      • WARP.SHG
      • WIN-24.BMP
      • Wind-24.bmp
      • WinScrn.bmp
    • Icons
      • Galaxy.ICO
      • Gx-About.ICO
      • Gx-IO.ICO
    • Main.bas
    • Options.frm
    • Options.frx
    • PICCLP32.OCX
    • SYSINFO.OCX
  • galaxysetup.zip
    • AsycFilt.dl_
    • ComCat.dl_
    • COMCTL32.OC_
    • Comdlg32.oc_
    • Ctl3d32.dl_
    • frmMain.fr_
    • frmMain.fr1
    • Galaxy.ex_
    • Galaxy.hl_
    • Galaxy.ic_
    • Galaxy.vb_
    • Galaxy.vb1
    • Main.ba_
    • Mfc42.dl_
    • MSVBVM50.dl_
    • Msvcrt.dl_
    • OleAut32.dl_
    • OlePro32.dl_
    • Options.fr_
    • Options.fr1
    • PICCLP32.OC_
    • SETUP.EXE
    • SETUP.LST
    • setup1.ex_
    • ST5UNST.EX_
    • StdOle2.tl_
    • SYSINFO.OC_
    • Tabctl32.oc_
    • THREED20.OC_
    • VB5StKit.dl_
    • VSVIEW3.OC_

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
United States United States
Programmer rince 1980. Background evolved from BASIC, ASM, C, C++, VB3 to VB6, Java, Html, XML, vbNet, c#. Started programing because of StarTrek (STTR2.BAS) and collected many mainframe games from the 70's from various computer systems. Transported many to Processor Technology SOL-20 and later many less to 'Windows'. Currently programing in vb6 / vbNet.

Comments and Discussions