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Bouncing Balls in OSG

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29 Aug 2008CPOL4 min read 36.9K   835   26  
Simulation in OSG using discrete events, a Ternary Heap and Interpolation
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#ifndef _WIN32_WINNT		// Allow use of features specific to Windows XP or later.                   
#define _WIN32_WINNT 0x0501	// Change this to the appropriate value to target other versions of Windows.
#endif						

#include <stdio.h>
#include <tchar.h>



// TODO: reference additional headers your program requires here

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior) Engineering, Design and Models Ltd
United Kingdom United Kingdom
I develop rail signalling simulation technology at EDM where I use C++ and C#, but also love to dabble in functional programming languages such as Clean and Cat.

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