Click here to Skip to main content
15,884,986 members
Articles / Desktop Programming / ATL

Shell Extensions for .NET Assemblies

Rate me:
Please Sign up or sign in to vote.
4.98/5 (29 votes)
17 Nov 2005Ms-PL3 min read 184K   2.6K   81  
Shell extensions to distinguish between .NET assemblies and Win32 applications and libraries.
// Resources.h : Resource management and related classes.

#pragma once

#include "stdafx.h"
#include <map>
#include <windows.h>

class CCriticalSection
{
public:

	// Default to the high-order WORD set, which on Win2K
	// pre-allocates the critical section. Default spin
	// count to 1024.
	CCriticalSection()
	{
		CCriticalSection(0x80000400);
	}

	// Pre-allocate a new critical section, using the spin
	// count to wait until the critical section can be created.
	CCriticalSection(DWORD dwSpinCount) :
		m_uiLockCount(0)
	{
		if (!InitializeCriticalSectionAndSpinCount(&m_cs, dwSpinCount))
			throw E_OUTOFMEMORY;
	}

	// Delete the critical section.
	~CCriticalSection() throw()
	{
		// It is the caller's responsibility to call
		// unlock enough times from the owning thread
		// before this object is destroyed.
		DeleteCriticalSection(&m_cs);
	}

	// Lock the critical section in the calling thread. This
	// will block if it is owned by one thread and attempting
	// to be locked by others.
	void Lock() throw()
	{
		EnterCriticalSection(&m_cs);
		m_uiLockCount++;
	}

	// Unlock the critical section by the owning calling thread.
	// Unlock should be called an equal number of times as Lock.
	// See get_LockCount to determine how many times to unlock.
	void Unlock() throw()
	{
		// Don't unlock more times than we've locked.
		if (m_uiLockCount)
		{
			m_uiLockCount--;
			LeaveCriticalSection(&m_cs);
		}
	}

	// Gets the net number of times Lock and Unlock were called.
	UINT get_LockCount()
	{
		return m_uiLockCount;
	}

private:

	CRITICAL_SECTION m_cs;
	UINT m_uiLockCount;
};

// TODO: Finish System.Resources.ResourceManager-like implementation.
class CResources
{
public:

	CResources() throw();
	LANGID GetCurrentUILanguage() throw();
	UINT LoadString(UINT uID, LPTSTR pszBuffer, UINT cchBuffer);

private:

	std::map<LCID, HINSTANCE> m_ResourceInstances;
	CCriticalSection m_cs;
};

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Microsoft Public License (Ms-PL)


Written By
Software Developer Microsoft
United States United States
Principal Software Engineer currently working on Azure SDKs at Microsoft. My opinions are my own. I work on a number of OSS projects for work and personally in numerous languages including C++, C#, JavaScript, Go, Rust, et. al. See a problem, fix a problem (or at least create an issue)!

Avid outdoor adventurer 🏔️❄️👞🚴‍♂️, husband, father.

Comments and Discussions