- abplayer.zip
- abPlayer.sln
- abPlayer.suo
- abPlayer
- DLLs
- ComLib.dll
- ComLib.PocketPC.asmmeta.dll
- OcxControls.dll
- OcxControls.PocketPC.asmmeta.dll
- OpenNETCF.Windows.Forms.AxHost.dll
- OpenNETCF.Windows.Forms.AxHost.PocketPC.asmmeta.dll
- WMPLib.dll
- Graphics
- book.bmp
- bookshelf.jpg
- check.png
- dirclosed.bmp
- diropen.bmp
- uncheck.png
- up.jpg
- Skins
- Color
- battery.jpg
- cancel.jpg
- clock.jpg
- dark.jpg
- exit.jpg
- library.jpg
- light.jpg
- media.jpg
- menu.jpg
- next.jpg
- ok.jpg
- play.jpg
- prev.jpg
- props.jpg
- remove.jpg
- sleep.jpg
- stop.jpg
- switch.jpg
- vol.jpg
- Grayscale
- battery.jpg
- cancel.jpg
- clock.bmp
- dark.jpg
- exit.jpg
- library.jpg
- light.jpg
- media.jpg
- menu.jpg
- next.jpg
- ok.jpg
- play.jpg
- prev.jpg
- Props.jpg
- remove.bmp
- sleep.jpg
- stop.jpg
- switch.jpg
- vol.jpg
- Submission_Form.zip
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.21022</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{61517AD6-C620-4BF5-A596-208363E804D4}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>abPlayer</RootNamespace>
<AssemblyName>abPlayer</AssemblyName>
<ProjectTypeGuids>{4D628B5B-2FBC-4AA6-8C16-197242AEB884};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<PlatformFamilyName>PocketPC</PlatformFamilyName>
<PlatformID>4118C335-430C-497f-BE48-11C3316B135E</PlatformID>
<OSVersion>5.01</OSVersion>
<DeployDirSuffix>abPlayer</DeployDirSuffix>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FormFactorID>
</FormFactorID>
<FileUpgradeFlags>
</FileUpgradeFlags>
<OldToolsVersion>2.0</OldToolsVersion>
<NativePlatformName>Windows Mobile 5.0 Pocket PC SDK</NativePlatformName>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;$(PlatformFamilyName)</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<FileAlignment>512</FileAlignment>
<WarningLevel>4</WarningLevel>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE;$(PlatformFamilyName)</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<FileAlignment>512</FileAlignment>
<WarningLevel>4</WarningLevel>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.WindowsCE.Forms" />
<Reference Include="mscorlib" />
<Reference Include="OcxControls, Version=1.0.2725.16626, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\DLLs\OcxControls.dll</HintPath>
</Reference>
<Reference Include="OpenNETCF.Windows.Forms.AxHost, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\DLLs\OpenNETCF.Windows.Forms.AxHost.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Data.SqlServerCe, Version=3.5.0.0, Culture=neutral, PublicKeyToken=3be235df1c8d2ad3, processorArchitecture=MSIL" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="System.Xml.Linq" />
<Reference Include="WMPLib, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\DLLs\WMPLib.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="cBaseClasses.cs" />
<Compile Include="cDatabasePersistantcy.cs" />
<Compile Include="cMP3Info.cs" />
<Compile Include="cFileSystemPersistantcy.cs" />
<Compile Include="cASUS639DeviceSpecifics.cs" />
<Compile Include="cPlayer.cs" />
<Compile Include="cRegistryPersistancy.cs" />
<Compile Include="cXMLPersistancy.cs" />
<Compile Include="fPaint.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="frmAbout.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="frmAbout.Designer.cs">
<DependentUpon>frmAbout.cs</DependentUpon>
</Compile>
<Compile Include="frmFileSelector.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="frmFileSelector.Designer.cs">
<DependentUpon>frmFileSelector.cs</DependentUpon>
</Compile>
<Compile Include="frmMediaProps.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="frmMediaProps.Designer.cs">
<DependentUpon>frmMediaProps.cs</DependentUpon>
</Compile>
<Compile Include="frmPlayer.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="frmPlayer.Designer.cs">
<DependentUpon>frmPlayer.cs</DependentUpon>
</Compile>
<Compile Include="frmLibrary.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="frmLibrary.Designer.cs">
<DependentUpon>frmLibrary.cs</DependentUpon>
</Compile>
<Compile Include="frmProps.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="frmProps.Designer.cs">
<DependentUpon>frmProps.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="frmFileSelector.resx">
<SubType>Designer</SubType>
<DependentUpon>frmFileSelector.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="frmPlayer.resx">
<SubType>Designer</SubType>
<DependentUpon>frmPlayer.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="frmLibrary.resx">
<SubType>Designer</SubType>
<DependentUpon>frmLibrary.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="frmAbout.resx">
<DependentUpon>frmAbout.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="frmMediaProps.resx">
<DependentUpon>frmMediaProps.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="frmProps.resx">
<DependentUpon>frmProps.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
</ItemGroup>
<Import Condition="'$(TargetFrameworkVersion)' == 'v1.0'" Project="$(MSBuildBinPath)\Microsoft.CompactFramework.CSharp.v1.targets" />
<Import Condition="'$(TargetFrameworkVersion)' == 'v2.0'" Project="$(MSBuildBinPath)\Microsoft.CompactFramework.CSharp.targets" />
<ProjectExtensions>
<VisualStudio>
<FlavorProperties GUID="{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}">
<HostingProcess disable="1" />
</FlavorProperties>
</VisualStudio>
</ProjectExtensions>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<Import Condition="'$(TargetFrameworkVersion)' == 'v3.5'" Project="$(MSBuildBinPath)\Microsoft.CompactFramework.CSharp.targets" />
</Project>
|
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