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public unsafe struct Node
{
public int Value;
public Node* Left;
public Node* Right;
}
public struct Node1
{
public int Value;
public unsafe Node* Left;
public unsafe Node* Right;
}
public class A
{
public unsafe virtual void F() {
char* p;
}
}
public class B: A
{
public override void F() {
base.F();
}
}
public unsafe class A1
{
public virtual void F(char* p) {}
}
public class B1: A1
{
public unsafe override void F(char* p) {}
}
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