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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
using PointTransformations;
using System.Diagnostics;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
namespace PolygonImageLib
{
public enum EShapeType
{
Polygon,
Star
}
public class PolyMatrixBuilder
{
private int mSides ;
private double mRadius;
private double mInnerRadius;
private EShapeType mShapeType;
bool mIsAngularlyOffset;
private double mAngularOffset ;
private bool mIsBeveled;
private double mBevelOffset;
public bool IsBeveled
{
get { return mIsBeveled; }
set
{
mIsBeveled = value;
}
}
public int Sides
{
get { return mSides; }
set
{
mSides = value;
}
}
public double Radius
{
get { return mRadius; }
set
{
mRadius = value;
}
}
public double BevelOffset
{
get { return mBevelOffset; }
set
{
mBevelOffset = value;
}
}
public bool IsAngularlyOffset
{
get { return mIsAngularlyOffset; }
set { mIsAngularlyOffset = value;
}
}
public double AngularOffset
{
get { return mAngularOffset; }
set
{
mAngularOffset = value;
}
}
public EShapeType ShapeType
{
get { return mShapeType; }
set
{
mShapeType = value;
}
}
public double InnerRadius
{
get { return mInnerRadius; }
set
{
mInnerRadius = value;
}
}
public Matrix GeneratePolygon()
{
if (mShapeType == EShapeType.Polygon)
{
Matrix mat = new Matrix(2);
for (int i = 0; i < mSides; i++)
{
double x = mRadius * Math.Cos((2 * Math.PI / mSides) * i);
double y = mRadius * Math.Sin((2 * Math.PI / mSides) * i);
mat.AddRow(new Double[] { x, y });
}
if (mIsBeveled)
{
Matrix bevelmat = (Matrix)mat.Clone();
PointTransformations.RotationalTransformation rot = new RotationalTransformation() { Matrix = bevelmat };
rot.Matrix = bevelmat;
rot.RotateDegreesAroundOrigin(mBevelOffset);
mat.Interleave(bevelmat, false);
rot.Matrix = mat;
rot.RotateDegreesAroundOrigin(-mBevelOffset / 2);
}
return mat;
}
else
{
Matrix outerMat = new Matrix(2);
for (int i = 0; i < mSides; i++)
{
double x = mRadius * Math.Cos((2 * Math.PI / mSides) * i);
double y = mRadius * Math.Sin((2 * Math.PI / mSides) * i);
outerMat.AddRow(new Double[] { x, y });
}
Matrix innerMat = (Matrix)outerMat.Clone();
innerMat.Multiply(mInnerRadius / mRadius); // Will work because centered about origin
PointTransformations.RotationalTransformation rot = new RotationalTransformation() { Matrix = innerMat };
rot.RotateRadiansAroundOrigin(Math.PI / mSides); //Circle is 2PI radians
if (mIsAngularlyOffset)
{
rot.RotateDegreesAroundOrigin(mAngularOffset);
}
outerMat.Interleave(innerMat, false);
if (mIsBeveled )
{
Matrix bevelmat = (Matrix)outerMat.Clone();
rot.Matrix = bevelmat;
rot.RotateDegreesAroundOrigin(mBevelOffset);
outerMat.Interleave(bevelmat, false);
rot.Matrix = outerMat;
rot.RotateDegreesAroundOrigin(-mBevelOffset / 2);//Remove appearance of rotation
}
return outerMat;
}
}
}
}
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Written software for what seems like forever. I'm currenly infatuated with WPF. Hopefully my affections are returned.