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// AppPlugInCore.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include <afxdllx.h>
#include "AppPlugInCore.h"
#include "MainFrm.h"
#include "ChildFrm.h"
#include "AppPlugInCoreDoc.h"
#include "AppPlugInCoreView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAppPlugInCoreApp
BEGIN_MESSAGE_MAP(CAppPlugInCoreApp, CPlugInApp)
//{{AFX_MSG_MAP(CAppPlugInCoreApp)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
// Standard file based document commands
ON_COMMAND(ID_FILE_NEW, CPlugInApp::OnFileNew)
ON_COMMAND(ID_FILE_OPEN, CPlugInApp::OnFileOpen)
// Standard print setup command
ON_COMMAND(ID_FILE_PRINT_SETUP, CPlugInApp::OnFilePrintSetup)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CAppPlugInCoreApp construction
CAppPlugInCoreApp::CAppPlugInCoreApp()
{
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CAppPlugInCoreApp object
CAppPlugInCoreApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CAppPlugInCoreApp initialization
BOOL CAppPlugInCoreApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
// Change the registry key under which our settings are stored.
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization.
SetRegistryKey(_T("Plug-In Example application"));
LoadStdProfileSettings(); // Load standard INI file options (including MRU)
// Load the plug-in DLL's.
// This needs to be done before any document templates are registered and before the mainframe is created
// as the plug-in DLL's can hook the mainframe message. Creation is a required message to hook
// to allow additional toolbars and floating windows etc to be added.
LoadPlugInDLLs() ;
ReplaceDocManager() ;
// Register the application's document templates. Document templates
// serve as the connection between documents, frame windows and views.
CMyMultiDocTemplate* pDocTemplate;
pDocTemplate = new CMyMultiDocTemplate(
IDR_APPPLUTYPE,
RUNTIME_CLASS(CAppPlugInCoreDoc),
RUNTIME_CLASS(CChildFrame),
RUNTIME_CLASS(CAppPlugInCoreView));
AddDocTemplate(pDocTemplate);
// now register any plug-in DLL document templates
RegisterDLLDocumentTemplates() ;
// create main MDI Frame window
CMainFrame* pMainFrame = new CMainFrame;
if (!pMainFrame->LoadFrame(IDR_MAINFRAME))
return FALSE;
m_pMainWnd = pMainFrame;
UpdateMenus() ;
UpdateAccelerators() ;
InitialisePlugIns() ;
// Parse command line for standard shell commands, DDE, file open
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);
// Dispatch commands specified on the command line
if (!ProcessShellCommand(cmdInfo))
return FALSE;
// The main window has been initialized, so show and update it.
pMainFrame->ShowWindow(m_nCmdShow);
pMainFrame->UpdateWindow();
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
// No message handlers
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// App command to run the dialog
void CAppPlugInCoreApp::OnAppAbout()
{
CAboutDlg aboutDlg;
aboutDlg.DoModal();
}
/////////////////////////////////////////////////////////////////////////////
// CAppPlugInCoreApp message handlers
int CAppPlugInCoreApp::ExitInstance()
{
return CPlugInApp::ExitInstance();
}
static AFX_EXTENSION_MODULE PlugInLibraryDLL = { NULL, NULL };
extern "C" int APIENTRY
DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID lpReserved)
{
// Remove this if you use lpReserved
UNREFERENCED_PARAMETER(lpReserved);
if (dwReason == DLL_PROCESS_ATTACH)
{
TRACE0("PLUGINLIBRARY.DLL Initializing!\n");
// Extension DLL one-time initialization
if (!AfxInitExtensionModule(PlugInLibraryDLL, hInstance))
return 0;
// Insert this DLL into the resource chain
// NOTE: If this Extension DLL is being implicitly linked to by
// an MFC Regular DLL (such as an ActiveX Control)
// instead of an MFC application, then you will want to
// remove this line from DllMain and put it in a separate
// function exported from this Extension DLL. The Regular DLL
// that uses this Extension DLL should then explicitly call that
// function to initialize this Extension DLL. Otherwise,
// the CDynLinkLibrary object will not be attached to the
// Regular DLL's resource chain, and serious problems will
// result.
new CDynLinkLibrary(PlugInLibraryDLL);
}
else if (dwReason == DLL_PROCESS_DETACH)
{
TRACE0("PLUGINLIBRARY.DLL Terminating!\n");
// Terminate the library before destructors are called
AfxTermExtensionModule(PlugInLibraryDLL);
}
return 1; // ok
}
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A research and development programmer working for a pharmaceutical instrument company for the past 17 years.
I am one of those lucky people who enjoys his work and spends more time than he should either doing work or reseaching new stuff. I can also be found on playing DDO on the Cannith server (Send a tell to "Maetrim" who is my current main)
I am also a keep fit fanatic, doing cross country running and am seriously into [url]http://www.ryushinkan.co.uk/[/url] Karate at this time of my life, training from 4-6 times a week and recently achieved my 1st Dan after 6 years.