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Undo and Redo the "Easy" Way

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20 Jun 2004CPOL22 min read 290.4K   8.6K   114  
This article introduces a simple approach to in-memory transactions that can be used to implement Undo and Redo. The technique uses SEH and Virtual Memory and requires only STL and Win32.
// The following ifdef block is the standard way of creating macros which make exporting 
// from a DLL simpler. All files within this DLL are compiled with the DRAWFUNC_EXPORTS
// symbol defined on the command line. this symbol should not be defined on any project
// that uses this DLL. This way any other project whose source files include this file see 
// DRAWFUNC_API functions as being imported from a DLL, wheras this DLL sees symbols
// defined with this macro as being exported.
#ifdef DRAWFUNC_EXPORTS
#define DRAWFUNC_API __declspec(dllexport)
#else
#define DRAWFUNC_API __declspec(dllimport)
#endif

#include "..\DrawIt\DrawItAPI.h"

extern "C" {
	DRAWFUNC_API bool DrawDllInit(PFNADDCLIENTCALLBACKS fnAdd);
};

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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United States United States
A compiler warns of bogasity, ignore it at your peril. Unless you've done the compiler's job yourself, don't criticize it.

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