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Undo and Redo the "Easy" Way

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20 Jun 2004CPOL22 min read 289.6K   8.6K   114  
This article introduces a simple approach to in-memory transactions that can be used to implement Undo and Redo. The technique uses SEH and Virtual Memory and requires only STL and Win32.
// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__68D3AB52_0EB4_439A_A345_43D190251A59__INCLUDED_)
#define AFX_STDAFX_H__68D3AB52_0EB4_439A_A345_43D190251A59__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000


// Insert your headers here
#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers

#include <windows.h>

// TODO: reference additional headers your program requires here

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__68D3AB52_0EB4_439A_A345_43D190251A59__INCLUDED_)

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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United States United States
A compiler warns of bogasity, ignore it at your peril. Unless you've done the compiler's job yourself, don't criticize it.

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