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Undo and Redo the "Easy" Way

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20 Jun 2004CPOL22 min read 289.7K   8.6K   114  
This article introduces a simple approach to in-memory transactions that can be used to implement Undo and Redo. The technique uses SEH and Virtual Memory and requires only STL and Win32.
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by DrawFunc.rc

// Next default values for new objects
// 
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE        101
#define _APS_NEXT_COMMAND_VALUE         40001
#define _APS_NEXT_CONTROL_VALUE         1001
#define _APS_NEXT_SYMED_VALUE           101
#endif
#endif

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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United States United States
A compiler warns of bogasity, ignore it at your peril. Unless you've done the compiler's job yourself, don't criticize it.

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