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// CtrlMessageBarDemo.h : main header file for the CTRLMESSAGEBARDEMO application
//
#pragma once
#ifndef __AFXWIN_H__
#error "include 'stdafx.h' before including this file for PCH"
#endif
#include "resource.h" // main symbols
// CCtrlMessageBarDemoApp:
// See CtrlMessageBarDemo.cpp for the implementation of this class
//
class CCtrlMessageBarDemoApp : public CWinApp
{
public:
CCtrlMessageBarDemoApp();
// Overrides
public:
virtual BOOL InitInstance();
// Implementation
DECLARE_MESSAGE_MAP()
};
extern CCtrlMessageBarDemoApp theApp;
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Originally from an electronics background, I moved into software in 1996, partly as a result of being made redundant, and partly because I was very much enjoying the small amount of coding (in-at-the-deep-end-C) that I had been doing!
I swiftly moved from C to C++, and learned MFC, and then went on to real-time C on Unix. After this I moved to the company for which I currently work, which specialises in Configuration Management software, and currently program mainly in C/C++, for Windows. I have been gradually moving their legacy C code over to use C++ (with STL, MFC, ATL, and WTL). I have pulled in other technologies (Java, C#, VB, COM, SOAP) where appropriate, especially when integrating with third-party products.
In addition to that, I have overseen the technical side of the company website (ASP, VBScript, JavaScript, HTML, CSS), and have also worked closely with colleagues working on other products (Web-based, C#, ASP.NET, SQL, etc).
For developing, I mainly use Visual Studio 2010, along with an in-house-designed editor based on Andrei Stcherbatchenko's
syntax parsing classes, and various (mostly freeware) tools. For website design, I use Dreaweaver CS3.
When not developing software, I enjoy listening to and playing music, playing electric and acoustic guitars and mandolin.