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using System;
using System.Data;
using System.Configuration;
using System.Net;
using System.Net.Sockets;
using System.Text;
/// <summary>
///
/// </summary>
///
namespace Common
{
public class StateObject
{
// Client socket.
public Socket workSocket = null;
// Size of receive buffer.
public const int bufferSize = 1024;
// Receive buffer.
public byte[] buffer = new byte[bufferSize];
// Received data string.
public StringBuilder sb = new StringBuilder();
public StateObject()
{
//
// TODO: Add constructor logic here
//
}
}
}
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