Click here to Skip to main content
Click here to Skip to main content
Add your own
alternative version

Windows Live Messenger Plug-in Development Bible

, 3 Nov 2008 GPL3
An article explaining several Win32 reverse engineering techniques applied to Live Messenger research and plug-in development.
WLMPlugin_dll.zip
resdll.dll
wlmplugindll.dll
msimg32.dll
WLMPlugin_src.zip
proxyDLL
msimgproxy.def
resDLL
png
.svn
all-wcprops
entries
format
prop-base
ie.png.svn-base
logo.bmp.svn-base
mplayer.png.svn-base
nkt.png.svn-base
Thumbs.db.svn-base
props
text-base
ie.png.svn-base
logo.bmp.svn-base
mplayer.png.svn-base
nkt.png.svn-base
Thumbs.db.svn-base
tmp
prop-base
props
text-base
ie.png
logo.bmp
mplayer.png
nkt.png
Thumbs.db
tlbs
MSNMessengerAPI.tlb
trappola
disasm64
distorm.lib
include
lib
src
engine
utils
vs80
HookLib
HookLibUtils
wlmpluginDLL
wlmplugin.def
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"

#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"

/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS

/////////////////////////////////////////////////////////////////////////////
// Spanish (Argentina) resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ESS)
#ifdef _WIN32
LANGUAGE LANG_SPANISH, SUBLANG_SPANISH_ARGENTINA
#pragma code_page(1252)
#endif //_WIN32

#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//

1 TEXTINCLUDE 
BEGIN
    "resource.h\0"
END

2 TEXTINCLUDE 
BEGIN
    "#include ""afxres.h""\r\n"
    "\0"
END

3 TEXTINCLUDE 
BEGIN
    "\r\n"
    "\0"
END

#endif    // APSTUDIO_INVOKED


/////////////////////////////////////////////////////////////////////////////
//
// Version
//

VS_VERSION_INFO VERSIONINFO
 FILEVERSION 1,0,0,1
 PRODUCTVERSION 1,0,0,1
 FILEFLAGSMASK 0x17L
#ifdef _DEBUG
 FILEFLAGS 0x1L
#else
 FILEFLAGS 0x0L
#endif
 FILEOS 0x4L
 FILETYPE 0x2L
 FILESUBTYPE 0x0L
BEGIN
    BLOCK "StringFileInfo"
    BEGIN
        BLOCK "2c0a04b0"
        BEGIN
            VALUE "CompanyName", "Hern�n Di Pietro"
            VALUE "FileDescription", "WLMPlugin Demo Dynamic Link Library"
            VALUE "FileVersion", "1, 0, 0, 1"
            VALUE "InternalName", "wlmplugindemo"
            VALUE "LegalCopyright", "Copyright (C) 2008 Hern�n Di Pietro"
            VALUE "OriginalFilename", "wlmplugindemo.dll"
            VALUE "ProductName", "WLM Plugin Demo DLL"
            VALUE "ProductVersion", "1, 0, 0, 1"
        END
    END
    BLOCK "VarFileInfo"
    BEGIN
        VALUE "Translation", 0x2c0a, 1200
    END
END

#endif    // Spanish (Argentina) resources
/////////////////////////////////////////////////////////////////////////////



#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//


/////////////////////////////////////////////////////////////////////////////
#endif    // not APSTUDIO_INVOKED

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The GNU General Public License (GPLv3)

Share

About the Author

IndioX86
Software Developer
Argentina Argentina
C/C++ developer interested on operating systems, reverse engineering, general system programming, CPU architecture, etc.
Now I'm working creating plugins Outlook Plugin Development.

| Advertise | Privacy | Terms of Use | Mobile
Web02 | 2.8.141220.1 | Last Updated 3 Nov 2008
Article Copyright 2008 by IndioX86
Everything else Copyright © CodeProject, 1999-2014
Layout: fixed | fluid