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Articles / Desktop Programming / Win32

Windows Live Messenger Plug-in Development Bible

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3 Nov 2008GPL356 min read 192.1K   2.6K   178  
An article explaining several Win32 reverse engineering techniques applied to Live Messenger research and plug-in development.
/*****************************************************************************
Windows Live Messenger Plug-in Demo
Copyright (C) 2008  Hern�n Di Pietro

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

********************************************************************************/
#ifndef ABOUTDLG_H
#define ABOUTDLG_H

#define CX_DIALOGSIZE	400
#define CY_DIALOGSIZE	200
#define ID_OK			1
#define WM_CREATECHILDCTRLS WM_USER+100

// global storing HWND
//
extern HWND g_hwndNktAbout;

// displayed message
const WCHAR wszMessage[] = L"Plugin Demo DLL\n"
                           L"Version 1.0.0\n"
                        L"\nCopyright (C) 2008 Hern�n Di Pietro\n"
                        L"\n\nLicensed under GNU General Public License.\n"
                        L"Read the LICENSE.TXT file for details.";


// function prototypes
//
void CreateAboutDlg(HWND*);
LRESULT AboutDlgProc (HWND hwnd, UINT uMsg, WPARAM wparam, LPARAM lparam);

#endif

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License

This article, along with any associated source code and files, is licensed under The GNU General Public License (GPLv3)


Written By
Software Developer
Argentina Argentina
C/C++ developer interested on operating systems, reverse engineering, general system programming, CPU architecture, etc.
Now I'm working creating plugins Outlook Plugin Development.

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