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Articles / Desktop Programming / Win32

TetroGL: An OpenGL Game Tutorial in C++ for Win32 platforms - Part 3

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4.98/5 (35 votes)
7 Nov 2008CPOL20 min read 181.4K   12.5K   92  
Learn how to draw text and handle the states of your game.
#include "Application.h" 
#include "Exception.h"

int WINAPI WinMain(HINSTANCE Instance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, INT)
{
	hPrevInstance;
	try
	{
		// Create the application class, 
		// parse the command line and
		// start the app.
		CApplication theApp(Instance);
		theApp.ParseCmdLine(lpCmdLine);
		theApp.Run();
	}
	catch(CException& e)
	{
		MessageBox(NULL,e.what(),"Error",MB_OK|MB_ICONEXCLAMATION);
	}

	return 0;
}

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Engineer
Belgium Belgium
I am a 29 years old guy and I live with my girlfriend in Hoegaarden, little city from Belgium well known for its white beer Smile | :) .
I studied as an industrial engineer in electronics but I oriented myself more towards software development when I started to work.
Currently I am working in a research centre in mechatronica. I mainly develop in C++ but I also do a bit of Java.
When I have so spare time, I like to read (mainly fantasy) and play electric guitar.

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