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A DirectX Game: Quadrino

, 16 Oct 2008 CPOL
An interpretation of a popular falling block game implemented with DirectX that attempts to avoid any copyright infringement.
Quadrino_exe.zip
Quadrino.exe
Quadrino_resource.zip
layout.ini
images
block.bmp
Board.bmp
exit.bmp
gameover.bmp
left.bmp
line.bmp
main.bmp
options.bmp
optionscreen.bmp
pause.bmp
right.bmp
s.bmp
start.bmp
t.bmp
Title.bmp
z.bmp
sounds
bang.wav
Fade.wav
gameover.wav
move.wav
Quadrino.mp3
rotate.wav
SetPiece.wav
state.wav
tumble.wav
Quadrino_src.zip
common
DXWrappers
WTLEx
res
Quadrino.ico
tetris_demo.zip
bang.wav
Fade.wav
gameover.wav
move.wav
rotate.wav
SetPiece.wav
state.wav
tetris.mp3
tumble.wav
block.bmp
Board.bmp
exit.bmp
gameover.bmp
left.bmp
line.bmp
main.bmp
options.bmp
optionscreen.bmp
pause.bmp
right.bmp
s.bmp
start.bmp
t.bmp
Title.bmp
z.bmp
layout.ini
tetris_exe.zip
Tetris.exe
tetris_resource.zip
layout.ini
bang.wav
Fade.wav
gameover.wav
move.wav
rotate.wav
SetPiece.wav
state.wav
tetris.mp3
tumble.wav
block.bmp
Board.bmp
exit.bmp
gameover.bmp
left.bmp
line.bmp
main.bmp
options.bmp
optionscreen.bmp
pause.bmp
right.bmp
s.bmp
start.bmp
t.bmp
Title.bmp
z.bmp
tetris_src.zip
Tetris.ico
Tetris.dsw
Tetris.dsp

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Paul M Watt
Architect L3 Communications
United States United States
I have been developing software for almost two decades. The majority of my expertise as well as my strongest language is C++ with the networking software as my domain of focus. I have had the opportunity to develop:
* Desktop applications (Data Layer, Business Layer, Presentation Layer)
* Application virtualization
* Web clients
* Mobile device management software
* Network Device drivers
* Embedded system software for
- IP routers
- ATM switches
- Microwave frequency radio/modems
* Distributed processing w/ parallel algorithms.
 
Over the years I have learned to value maintainable design solutions first. This has allowed me to adapt my projects to meet the challenges that inevitably appear during development, including:
* My own misjudgments
* Incomplete requirements
* Feature creep
* Poor decisions for which I have no control
 
I am a Mentor and frequent contributor to CodeProject.com with tutorial articles that teach others about the inner workings of the Windows APIs.
 
I am the creator of an open source project on GitHub called Network Alchemy[^], which is a set of Network APIs that are focused on helping developers write robust network communication software.
 
I maintain my own repository and blog at CodeOfTheDamned.com/[^], because code maintenance does not have to be a living hell.
 
Then for fun I will tinker with my ray-tracer when ever I upgrade my hardware to see what it is capable of doing.
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