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Creating a Casual Puzzle Game in Managed Code for Windows Mobile Devices

, 12 Dec 2008 CPOL
This article shows how to create a casual (easy, simple, and fun) puzzle game in managed code for Windows Mobile devices.
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FruitDrop.png
FruitGridColumnRemoval.PNG
FruitGridRemoval.PNG
FruitSearchRoute.png
Scoring.PNG
SearchRouteWithPop.png
FruitDrop
bin
Debug
Fruit Drop.exe
Fruit Drop.pdb
sounds
Release
Fruit Drop.exe
Fruit Drop.pdb
FruitDrop.csproj.user
Icon.ico
images
Banana.bmp
Cherry.bmp
Grape.bmp
Icon.bmp
Icon.ico
Orange.bmp
Pineapple.bmp
Pop.bmp
Strawberry.bmp
White.bmp
Properties
sounds
Boing.wav
Pop.wav
Quiet.wav
FruitDrop.csproj.user
Icon.ico
Banana.bmp
Cherry.bmp
Grape.bmp
Icon.bmp
Icon.ico
Orange.bmp
Pineapple.bmp
Pop.bmp
Strawberry.bmp
White.bmp
Boing.wav
Pop.wav
Quiet.wav

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Willie Beeze
Software Developer Citrix
United States United States
Willie Beeze is a software engineer. He designs and developments cloud based, web accessible on-demand provisioning system used for provisioning Citrix-based training and demo environments in Visual Studio, .NET Framework, C# and SQL Server. He resides in NJ with his wife Lucy and their dog Yoda.

Prior to web development, he spent seven years in the mobile enterprise space working at companies such as Peak Technologies, Countermind, and Blue Dot Solutions in the Denver, Colorado metropolitan area building enterprise solutions in the .Net Compact Framework, XML and SQL. He also has significant experience in the telecommunication space with various roles at AT&T Bell Laboratories, Lucent Technologies and Avaya where he worked on development and localization of the AUDIX platform and other voice messaging technologies.

Having spend his salad days playing around with his Atari 400, in his spare time, he likes to tinker with game programming, 8-bit computers and the classic arcade machines of his youth.

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