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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.21022</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{23CBEF18-E117-45AC-87F1-A2FA921F265F}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>com.langesite.fruitdrop</RootNamespace>
<AssemblyName>FruitDrop</AssemblyName>
<ProjectTypeGuids>{4D628B5B-2FBC-4AA6-8C16-197242AEB884};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<PlatformFamilyName>PocketPC</PlatformFamilyName>
<PlatformID>4118C335-430C-497f-BE48-11C3316B135E</PlatformID>
<OSVersion>5.01</OSVersion>
<DeployDirSuffix>FruitDrop</DeployDirSuffix>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<NativePlatformName>Windows Mobile 5.0 Pocket PC SDK</NativePlatformName>
<FormFactorID>
</FormFactorID>
<ApplicationIcon>Icon.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;$(PlatformFamilyName)</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<FileAlignment>512</FileAlignment>
<WarningLevel>4</WarningLevel>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE;$(PlatformFamilyName)</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<ErrorReport>prompt</ErrorReport>
<FileAlignment>512</FileAlignment>
<WarningLevel>4</WarningLevel>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="frmMain.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="frmMain.Designer.cs">
<DependentUpon>frmMain.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="frmMain.resx">
<DependentUpon>frmMain.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
</ItemGroup>
<ItemGroup>
<Content Include="Icon.ico" />
<Content Include="images\Banana.bmp" />
<Content Include="images\Cherry.bmp" />
<Content Include="images\Grape.bmp" />
<Content Include="images\Pineapple.bmp" />
<Content Include="images\pop.bmp" />
<Content Include="images\Strawberry.bmp" />
<Content Include="images\White.bmp" />
<None Include="sounds\Quiet.wav" />
<None Include="sounds\Boing.wav">
</None>
<None Include="sounds\Pop.wav">
</None>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CompactFramework.CSharp.targets" />
<ProjectExtensions>
<VisualStudio>
<FlavorProperties GUID="{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}">
<HostingProcess disable="1" />
</FlavorProperties>
</VisualStudio>
</ProjectExtensions>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
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Bill is a software engineer. He resides in NJ with his wife Lucy and their dog Yoda.
Having spend his salad days playing around with his Atari 400, in his spare time, he likes to tinker with game programming, 8-bit computers and the classic arcade machines of his youth.