Click here to Skip to main content
Click here to Skip to main content
Articles » Database » NoSQL » General » Downloads
 
Add your own
alternative version

RaptorDB - The Key Value Store V2

, 10 Oct 2013 CPOL
Even faster Key/Value store nosql embedded database engine utilizing the new MGIndex data structure with MurMur2 Hashing and WAH Bitmap indexes for duplicates. (with MonoDroid support)
RaptorDB_v2.0.zip
RaptorDB
DataTypes
Indexes
Properties
Storage
testing
UnitTests
UnitTests release.nunit
UnitTests.nunit
Properties
UnitTests.nunit
RaptorDB_v2.1.zip
UnitTests release.nunit
UnitTests.nunit
UnitTests.nunit
RaptorDB_v2.2.zip
UnitTests release.nunit
UnitTests.nunit
UnitTests.nunit
RaptorDB_v2.3.zip
UnitTests release.nunit
UnitTests.nunit
UnitTests.nunit
RaptorDB_v2.4.zip
UnitTests release.nunit
UnitTests.nunit
UnitTests.nunit
RaptorDB_v2.5.zip
UnitTests release.nunit
UnitTests.nunit
UnitTests.nunit
RaptorDB_v2.6.zip
UnitTests release.nunit
UnitTests.nunit
UnitTests.nunit
RaptorDB_v2.7.0.zip
UnitTests.nunit
UnitTests.nunit
RaptorDB_v2.7.5.zip
UnitTests.nunit
UnitTests.nunit
using System;
using System.Collections.Generic;
using System.Text;
using System.Collections;

namespace RaptorDB
{
    internal class WAHBitArray
    {
        public enum TYPE
        {
            Compressed_WAH,
            Uncompressed_WAH,
            Indexes
        }

        public WAHBitArray()
        {
            _usingIndexes = true;
        }

        public WAHBitArray(TYPE type, uint[] ints)
        {
            _usingIndexes = false;
            switch (type)
            {
                case TYPE.Compressed_WAH:
                    _compressed = ints;
                    break;
                case TYPE.Uncompressed_WAH:
                    _uncompressed = ints;
                    break;
                case TYPE.Indexes:
                    _offsets = new List<uint>(ints);
                    _usingIndexes = true;
                    break;
            }
        }

        private uint[] _compressed;
        private uint[] _uncompressed;
        private List<uint> _offsets = new List<uint>();
        private bool _usingIndexes = true;
        private uint _curMax = 0;
        public bool isDirty = false;

        public bool UsingIndexes { get { return _usingIndexes; } }

        public bool Get(int index)
        {
            if (_usingIndexes)
            {
                var f = _offsets.Find(delegate(uint i) { return i == (uint)index; });
                if (f > 0)
                    return true;
                else
                    return false;
            }
            CheckBitArray();

            Resize(index);

            return internalGet(index);
        }

        public void Set(int index, bool val)
        {
            if (_usingIndexes)
            {
                isDirty = true;
                _offsets.RemoveAll(delegate(uint i) { return i == index; });
                if (val == true)
                {
                    _offsets.Add((uint)index);
                    // set max
                    if (index > _curMax)
                        _curMax = (uint)index;
                }

                ChangeTypeIfNeeded();
                return;
            }
            CheckBitArray();

            Resize(index);

            internalSet(index, val);
        }

        public int Length
        {
            set
            {
                if (_usingIndexes)
                {
                    // ignore
                    return;
                }
                CheckBitArray();
                int c = value >> 5;
                c++;
                if (c > _uncompressed.Length)
                {
                    uint[] ar = new uint[c];
                    _uncompressed.CopyTo(ar, 0);
                    _uncompressed = ar;
                }
            }
            get
            {
                if (_usingIndexes)
                {
                    _offsets.Sort();
                    uint l = _offsets[_offsets.Count - 1];
                    return (int)l;
                }
                CheckBitArray();
                return _uncompressed.Length << 5;
            }
        }

        public WAHBitArray And(WAHBitArray op)
        {
            this.CheckBitArray();

            uint[] ints = op.GetUncompressed();
            uint[] uncomp = this.GetUncompressed();

            FixLengths(ints, uncomp);

            for (int i = 0; i < ints.Length; i++)
                ints[i] &= uncomp[i];

            return new WAHBitArray(TYPE.Uncompressed_WAH, ints);
        }

        public WAHBitArray Or(WAHBitArray op)
        {
            this.CheckBitArray();

            uint[] ints = op.GetUncompressed();
            uint[] uncomp = this.GetUncompressed();

            FixLengths(ints, uncomp);

            for (int i = 0; i < ints.Length; i++)
                ints[i] |= uncomp[i];

            return new WAHBitArray(TYPE.Uncompressed_WAH, ints);
        }

        public WAHBitArray Not()
        {
            this.CheckBitArray();

            uint[] ints = this.GetUncompressed();

            for (int i = 0; i < ints.Length; i++)
                ints[i] = ~ints[i];

            return new WAHBitArray(TYPE.Uncompressed_WAH, ints);
        }

        public WAHBitArray Xor(WAHBitArray op)
        {
            this.CheckBitArray();

            uint[] ints = op.GetUncompressed();
            uint[] uncomp = this.GetUncompressed();

            FixLengths(ints, uncomp);

            for (int i = 0; i < ints.Length; i++)
                ints[i] ^= uncomp[i];

            return new WAHBitArray(TYPE.Uncompressed_WAH, ints);
        }

        public long CountOnes()
        {
            if (_usingIndexes)
            {
                return _offsets.Count;
            }

            long c = 0;
            CheckBitArray();
            int count = _uncompressed.Length << 5;

            for (int i = 0; i < count; i++)
            {
                if (internalGet(i))
                    c++;
            }
            return c;
        }

        public long CountZeros()
        {
            if (_usingIndexes)
            {
                long ones = _offsets.Count;
                _offsets.Sort();
                long l = _offsets[_offsets.Count - 1];
                return l - ones;
            }

            long c = 0;
            CheckBitArray();
            int count = _uncompressed.Length << 5;

            for (int i = 0; i < count; i++)
            {
                if (internalGet(i) == false)
                    c++;
            }
            return c;
        }

        public void FreeMemory()
        {
            if (_uncompressed != null)
                Compress();
            _uncompressed = null;
        }

        public uint[] GetCompressed()
        {
            if (_usingIndexes)
            {
                return _offsets.ToArray();
            }

            if (_uncompressed == null)
                return new uint[] { 0 };

            Compress();
            return _compressed;
        }

        public IEnumerable<int> GetBitIndexes(bool ones)
        {
            if (_usingIndexes)
            {
                foreach (uint i in _offsets)
                    yield return (int)i;
            }
            else
            {
                CheckBitArray();
                int count = _uncompressed.Length;//<< 5;

                for (int i = 0; i < count; i++)
                {
                    if (_uncompressed[i] > 0 && ones == true)
                    {
                        for (int j = 0; j < 32; j++)
                        {
                            bool b = internalGet((i << 5) + j);
                            if (b == ones)
                                yield return (i << 5) + j;
                        }
                    }
                }
            }
        }

        #region [  P R I V A T E  ]

        private void FixLengths(uint[] ar1, uint[] ar2)
        {
            int ic = ar1.Length;
            int uc = ar2.Length;
            if (ic > uc)
            {
                uint[] ar = new uint[ic];
                ar2.CopyTo(ar, 0);
                ar2 = ar;
            }
            else if (ic < uc)
            {
                uint[] ar = new uint[uc];
                ar1.CopyTo(ar, 0);
                ar1 = ar;
            }
        }

        protected uint[] GetUncompressed()
        {
            if (_usingIndexes)
            {
                // return bitmap uints 
                uint max = 0;
                foreach (uint i in _offsets)
                    if (i > max)
                        max = i;

                uint[] ints = new uint[(max >> 5) + 1];

                foreach (uint index in _offsets)
                {
                    int pointer = ((int)index) >> 5;
                    uint mask = (uint)1 << (((int)index) % 32);

                    ints[pointer] |= mask;
                }

                return ints;
            }

            this.CheckBitArray();
            uint[] ui = new uint[_uncompressed.Length];
            _uncompressed.CopyTo(ui, 0);

            return ui;
        }

        private void ChangeTypeIfNeeded()
        {
            if (_usingIndexes == false)
                return;

            uint T = (_curMax >> 5) + 1;
            int c = _offsets.Count;
            if (c > T && c > Global.BitmapOffsetSwitchOverCount)
            {
                // change type to WAH
                _usingIndexes = false;

                // create bitmap
                foreach (var i in _offsets)
                    Set((int)i, true);
                // clear list
                _offsets = new List<uint>();
            }
        }

        private void Resize(int index)
        {
            int c = index >> 5;
            c++;
            if (c > _uncompressed.Length)
            {
                uint[] ar = new uint[c];
                _uncompressed.CopyTo(ar, 0);
                _uncompressed = ar;
            }
        }

        private void ResizeAsNeeded(List<uint> list, int index)
        {
            int count = index >> 5;

            while (list.Count < count)
                list.Add(0);
        }

        private void internalSet(int index, bool val)
        {
            isDirty = true;
            int pointer = index >> 5;
            uint mask = (uint)1 << (31 - // high order bit set
                (index % 32));

            if (val)
                _uncompressed[pointer] |= mask;
            else
                _uncompressed[pointer] &= ~mask;
        }

        private bool internalGet(int index)
        {
            int pointer = index >> 5;
            uint mask = (uint)1 << (31 - // high order bit get
                (index % 32));

            if (pointer < _uncompressed.Length)
                return (_uncompressed[pointer] & mask) != 0;
            else
                return false;
        }

        private void CheckBitArray()
        {
            if (_usingIndexes)
                return;

            if (_compressed == null && _uncompressed == null)
            {
                _uncompressed = new uint[0];
                return;
            }
            if (_compressed == null)
                return;
            if (_uncompressed == null)
                Uncompress();
        }

        private uint Take31Bits(int index)
        {
            long l1 = 0;
            long l2 = 0;
            long l = 0;
            long ret = 0;
            int off = (index % 32);
            int pointer = index >> 5;

            l1 = _uncompressed[pointer];
            pointer++;
            if (pointer < _uncompressed.Length)
                l2 = _uncompressed[pointer];

            l = (l1 << 32) + l2;
            ret = (l >> (33 - off)) & 0x7fffffff;

            return (uint)ret;
        }

        private void Compress()
        {
            List<uint> compressed = new List<uint>();
            uint zeros = 0;
            uint ones = 0;
            int count = _uncompressed.Length << 5;
            for (int i = 0; i < count; )
            {
                uint num = Take31Bits(i);
                i += 31;
                if (num == 0)
                {
                    zeros += 31;
                    FlushOnes(compressed, ref ones);
                }
                else if (num == 0x7fffffff)
                {
                    ones += 31;
                    FlushZeros(compressed, ref zeros);
                }
                else
                {
                    FlushOnes(compressed, ref ones);
                    FlushZeros(compressed, ref zeros);
                    compressed.Add(num);
                }
            }
            FlushOnes(compressed, ref ones);
            FlushZeros(compressed, ref zeros);
            _compressed = compressed.ToArray();
        }

        private void FlushOnes(List<uint> compressed, ref uint ones)
        {
            if (ones > 0)
            {
                uint n = 0xc0000000 + ones;
                ones = 0;
                compressed.Add(n);
            }
        }

        private void FlushZeros(List<uint> compressed, ref uint zeros)
        {
            if (zeros > 0)
            {
                uint n = 0x80000000 + zeros;
                zeros = 0;
                compressed.Add(n);
            }
        }

        private void Write31Bits(List<uint> list, int index, uint val)
        {
            this.ResizeAsNeeded(list, index + 32);

            int off = (index % 32);
            int pointer = index >> 5;
            if (off > 0)
            {
                list[pointer] |= val >> (off - 1);
                if (pointer >= list.Count - 1)
                    list.Add(0);
                list[pointer + 1] |= val << (33 - off);
            }
            else
                list[pointer] |= val << 1;
        }

        private void WriteBits(List<uint> list, int index, uint count)
        {
            this.ResizeAsNeeded(list, index);

            int bit = index % 32;
            int pointer = index >> 5;
            int cc = (int)count;

            if (pointer >= list.Count)
                list.Add(0);

            if (bit > 0)
            {
                list[pointer] |= ~(uint)((0xffffffff << (32 - bit)));
                cc -= (32 - bit);
            }
            else
            {
                if (cc >= 32)
                {
                    list[pointer] = 0xffffffff;
                    cc -= 32;
                }
                else
                {
                    list[pointer] |= 0xffffffff << (32 - cc);
                    cc = 0;
                }
            }
            while (cc >= 32)//full ints
            {
                list.Add(0xffffffff);
                cc -= 32;
            }
            if (cc > 0) //remaining
                list.Add((0xffffffff << (32 - cc)));
        }

        private void Uncompress()
        {
            int index = 0;
            List<uint> list = new List<uint>();
            if (_compressed == null)
                return;

            foreach (uint ci in _compressed)
            {
                if ((ci & 0x80000000) == 0) // literal
                {
                    this.Write31Bits(list, index, ci & 0x7fffffff);
                    index += 31;
                }
                else
                {
                    uint c = ci & 0x3fffffff;
                    if ((ci & 0x40000000) > 0) // ones count
                        this.WriteBits(list, index, c);

                    index += (int)c;
                }
            }
            this.ResizeAsNeeded(list, index);
            _uncompressed = list.ToArray();
        }
        #endregion
    }
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

Share

About the Author

Mehdi Gholam
Architect
United Kingdom United Kingdom
Mehdi first started programming when he was 8 on BBC+128k machine in 6512 processor language, after various hardware and software changes he eventually came across .net and c# which he has been using since v1.0.
He is formally educated as a system analyst Industrial engineer, but his programming passion continues.
 
* Mehdi is the 5th person to get 6 out of 7 Platinums on CodeProject (13th Jan'12)

| Advertise | Privacy | Mobile
Web04 | 2.8.141015.1 | Last Updated 11 Oct 2013
Article Copyright 2012 by Mehdi Gholam
Everything else Copyright © CodeProject, 1999-2014
Terms of Service
Layout: fixed | fluid