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using System;
using System.Collections.Generic;
using System.Linq;
using Xomega.Framework;
using Xomega.Framework.Properties;
using Xomega.Framework.Lookup;
using System.ServiceModel;
using AdventureWorks.Services;
using System.Collections;
namespace AdventureWorks.Client.Objects
{
public class StateProperty : EnumIntProperty
{
public const string EnumTypeStates = "states";
public const string AttributeCountry = "country";
public const string AttributeAbbrev = "abbrev";
public StateProperty(DataObject parent, string name)
: base(parent, name)
{
EnumType = EnumTypeStates;
}
protected override LookupTable GetLookupTable()
{
LookupTable res = base.GetLookupTable();
if (res == null)
{
List<Header> data = new List<Header>();
foreach (State st in GetStates())
{
Header h = new Header(EnumType, "" + st.StateProvinceId, st.Name);
h[AttributeCountry] = st.CountryRegionCode;
h[AttributeAbbrev] = st.StateProvinceCode;
data.Add(h);
}
res = new LookupTable(EnumType, data, true);
LookupCache cache = LookupCache.Get(CacheType);
if (cache != null) cache.CacheLookupTable(res);
}
return res;
}
protected virtual IEnumerable<State> GetStates()
{
ChannelFactory<IStateProvinceService> factory = new ChannelFactory<IStateProvinceService>(typeof(IStateProvinceService).Name);
IStateProvinceService svc = factory.CreateChannel();
List<State> output = svc.ReadList();
factory.Close();
return output;
}
}
public class EmployeeStateProperty : StateProperty
{
public const string EnumTypeEmpStates = "employee states";
public EmployeeStateProperty(DataObject parent, string name)
: base(parent, name)
{
EnumType = EnumTypeEmpStates;
}
protected override IEnumerable<State> GetStates()
{
ChannelFactory<IEmployeeService> factory = new ChannelFactory<IEmployeeService>(typeof(IEmployeeService).Name);
IEmployeeService svc = factory.CreateChannel();
List<State> output = svc.GetStates();
factory.Close();
return output;
}
}
}
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