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How to Build Flexible and Reusable WCF Services

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6 May 2013GPL313 min read 77K   1.9K   126  
Design Patterns and best practices for building flexible and reusable WCF services.
using System;
using System.Collections.Generic;
using System.ServiceModel;
using System.Windows;
using System.Windows.Input;
using AdventureWorks.Client.Objects;
using AdventureWorks.Services;
using Xomega.Framework;

namespace AdventureWorks.Client.WPF
{
    public partial class EmployeeSearch : Window
    {
        private EmployeeCriteria criteria;
        private DataObjectList<EmployeeRowObject> list;

        public EmployeeSearch()
        {
            InitializeComponent();
        }

        protected override void OnInitialized(EventArgs e)
        {
            base.OnInitialized(e);

            criteria = new EmployeeCriteria();
            pnlCriteria.DataContext = criteria;
            list = new DataObjectList<EmployeeRowObject>();
            list.Editable = false;
            gridResults.ItemsSource = list;
            PostInitialize();
        }

        partial void PostInitialize();

        public void Refresh()
        {
            btnSearch_Click(null, null);
        }

        private void btnSearch_Click(object sender, RoutedEventArgs e)
        {
            criteria.Validate(true);
            ErrorList valErr = criteria.GetValidationErrors();
            if (valErr.HasErrors())
            {
                Errors.Show(valErr);
                return;
            }
            Employee_ReadListInput input = new Employee_ReadListInput();
            criteria.ToDataContract(input);

            ChannelFactory<IEmployeeService> factory = new ChannelFactory<IEmployeeService>("IEmployeeService");
            IEmployeeService svc = factory.CreateChannel();
            List<Employee_ReadListOutput> output = svc.ReadList(input);
            list.FromDataContract(output);
            factory.Close();
        }
        
        private void btnReset_Click(object sender, RoutedEventArgs e)
        {
            list.Clear();
        }

        private void btnClose_Click(object sender, RoutedEventArgs e)
        {
            Close();
        }
    }
}

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License

This article, along with any associated source code and files, is licensed under The GNU General Public License (GPLv3)


Written By
Architect Xomega.Net
United States United States
Xomega Team is striving to increase productivity and development quality by utilizing Model Driven Development coupled with Code Generation and the best design practices for application development.
We provide MDD tools, code generators and frameworks for Visual Studio and .Net development.
Visit us at http://www.xomega.net
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