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How to Build Flexible and Reusable WCF Services

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6 May 2013GPL313 min read 77.1K   1.9K   126  
Design Patterns and best practices for building flexible and reusable WCF services.
//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:4.0.30319.239
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace AdventureWorks.Entities {
    using System;
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AdventureWorks.Entities.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Invalid{0} employee{1}. Employee cannot be younger than 18 years old..
        /// </summary>
        internal static string EMP_TOO_YOUNG {
            get {
                return ResourceManager.GetString("EMP_TOO_YOUNG", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Please confirm the marital status of the{0} employee{1}, who is younger than 20 years old..
        /// </summary>
        internal static string EMP_TOO_YOUNG_TO_MARRY {
            get {
                return ResourceManager.GetString("EMP_TOO_YOUNG_TO_MARRY", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to  new.
        /// </summary>
        internal static string NEW {
            get {
                return ResourceManager.GetString("NEW", resourceCulture);
            }
        }
    }
}

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This article, along with any associated source code and files, is licensed under The GNU General Public License (GPLv3)


Written By
Architect Xomega.Net
United States United States
Xomega Team is striving to increase productivity and development quality by utilizing Model Driven Development coupled with Code Generation and the best design practices for application development.
We provide MDD tools, code generators and frameworks for Visual Studio and .Net development.
Visit us at http://www.xomega.net
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