- Pirates_SRC.zip
- Pirates XNAContent
- Common
- arrow.png
- background.png
- battlefield.png
- buttons.png
- clouds1.png
- clouds2.png
- clouds3.png
- cursor.png
- gradient.png
- logo.png
- pirateShip.png
- popup.png
- royalShip.png
- sea.png
- sea1.png
- sea2.png
- sea3.png
- sea4.png
- seaandsky.png
- sky.png
- slider.png
- socket.png
- stick.png
- font.spritefont
- Fonts
- detailsFont.spritefont
- font.spritefont
- frameRateCounterFont.spritefont
- menufont.spritefont
- Materials
- blank.png
- dots.png
- pavement.png
- squares.png
- waves.png
- Pirates Content.contentproj
- Pirates Content.contentproj.user
- Samples
- alphabet.png
- ballShelf.png
- bar.png
- barrel.png
- bird.png
- cannon.png
- cannonball.png
- car.png
- displayPiratePlatform.png
- goo.png
- link.png
- object.png
- pirate.png
- piratePlatform.png
- smokeTrace.png
- verticalbar.png
- wheel.png
- Pirates.sln
- Pirates
- Audio
- cannon.wav
- Background.png
- FarseerPhysicsGame.cs
- Game.ico
- GameEngine
- GameThumbnail.png
- Lib
- DebugViewXNA.dll
- FarseerPhysicsXNA.dll
- FarseerScreenSystem.dll
- Pirates.csproj
- Pirates.csproj.Debug.cachefile
- Pirates.csproj.user
- Program.cs
- Properties
- Samples XNA WP7.csproj.Debug.cachefile
|
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{3ADB1745-EF57-469F-BCF8-6457ADB464DB}</ProjectGuid>
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">Windows Phone</Platform>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Pirates</RootNamespace>
<AssemblyName>Pirates</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
<XnaPlatform>Windows Phone</XnaPlatform>
<XnaProfile>Reach</XnaProfile>
<XnaCrossPlatformGroupID>cea5807e-8a0d-458d-9edc-4e786589e6da</XnaCrossPlatformGroupID>
<XnaOutputType>Game</XnaOutputType>
<ApplicationIcon>Game.ico</ApplicationIcon>
<Thumbnail>GameThumbnail.png</Thumbnail>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
<XapFilename Condition="$(XnaOutputType)=='Game'">$(AssemblyName).xap</XapFilename>
<SilverlightManifestTemplate Condition="$(XnaOutputType)=='Game'">Properties\AppManifest.xml</SilverlightManifestTemplate>
<XnaWindowsPhoneManifestTemplate Condition="$(XnaOutputType)=='Game'">Properties\WMAppManifest.xml</XnaWindowsPhoneManifestTemplate>
<TileImage Condition="$(XnaOutputType)=='Game'">Background.png</TileImage>
<TileTitle Condition="$(XnaOutputType)=='Game'">$(AssemblyName)</TileTitle>
<SupportedCultures />
<SccProjectName>
</SccProjectName>
<SccLocalPath>
</SccLocalPath>
<SccAuxPath>
</SccAuxPath>
<SccProvider>
</SccProvider>
<XnaRefreshLevel>1</XnaRefreshLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Windows Phone' ">
<OutputPath>bin\Windows Phone\Debug</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TRACE;WINDOWS_PHONE</DefineConstants>
<XnaCompressContent>false</XnaCompressContent>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Windows Phone' ">
<OutputPath>bin\Windows Phone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;WINDOWS_PHONE</DefineConstants>
<XnaCompressContent>false</XnaCompressContent>
</PropertyGroup>
<ItemGroup>
<Compile Include="GameEngine\GameState.cs" />
<Compile Include="GameEngine\PirateDemo.cs" />
<Compile Include="GameEngine\ScoreManager.cs" />
<Compile Include="GameEngine\TextureBody.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Program.cs" />
<Compile Include="FarseerPhysicsGame.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="Audio\cannon.wav">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Game.ico" />
<Content Include="GameThumbnail.png" />
<Content Include="Lib\DebugViewXNA.dll" />
<Content Include="Lib\FarseerPhysicsXNA.dll" />
<Content Include="Lib\FarseerScreenSystem.dll" />
</ItemGroup>
<ItemGroup>
<None Include="Background.png">
<XnaPlatformSpecific>true</XnaPlatformSpecific>
</None>
<None Include="Properties\AppManifest.xml">
<XnaPlatformSpecific>true</XnaPlatformSpecific>
</None>
<None Include="Properties\WMAppManifest.xml">
<XnaPlatformSpecific>true</XnaPlatformSpecific>
</None>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
<Visible>False</Visible>
<ProductName>Microsoft .NET Framework 4 Client Profile %28x86 and x64%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
<Install>false</Install>
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
<Visible>False</Visible>
<ProductName>Windows Installer 3.1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
<Visible>False</Visible>
<ProductName>Microsoft XNA Framework Redistributable 4.0</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Pirates XNAContent\Pirates Content.contentproj">
<Project>{379CBB3F-EEAE-4373-95E2-FFA60C39D113}</Project>
<Name>Pirates Content %28Content%29</Name>
<XnaReferenceType>Content</XnaReferenceType>
</ProjectReference>
</ItemGroup>
<ItemGroup />
<ItemGroup>
<Reference Include="DebugViewXNA, Version=3.3.1.38923, Culture=neutral, processorArchitecture=MSIL" />
<Reference Include="FarseerPhysicsXNA, Version=3.3.4414.38729, Culture=neutral, processorArchitecture=MSIL" />
<Reference Include="FarseerScreenSystem, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Phone, Version=7.0.0.0, Culture=neutral, PublicKeyToken=24eec0d8c86cda1e, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Xna.Framework">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Game">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.GamerServices">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Graphics">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Input.Touch">
<Private>False</Private>
</Reference>
<Reference Include="mscorlib">
<Private>False</Private>
</Reference>
<Reference Include="System">
<Private>False</Private>
</Reference>
<Reference Include="System.Core">
<Private>False</Private>
</Reference>
<Reference Include="System.Net" />
<Reference Include="System.Xml">
<Private>False</Private>
</Reference>
<Reference Include="System.Xml.Linq">
<Private>False</Private>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
<!--
To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
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